ignoring moved too quickly message for teleports#9257
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Machine-Maker
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I don't see the justTeleported field getting reset to false anywhere that's gonna happen every tick. I'm not sure its appropriate for use here, can you explain about your reasoning for using it?
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If I recall it correctly, it gets reset after the next movement packet comes in. |
Owen1212055
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This generally looks fine, but, I am a little iffy since this seems to be an "anti-cheat" feature here.. so this may be a little delicate to change here.
Someone a little more familiar with this area should probably give a second opinion (anti cheat developers or what not?)
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Is there any update about this? |
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The movement netcode is kinda delicate, hoping to get some other testing here. |
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I think this is obsolete (for developers) now with the introduction of the new PlayerFailMoveEvent |
I messed up my local branch commit history, so this is a copy of #9202