¿Should LOST_CONNECTION message be sent by waterfall after a player disconnects by his own from a server? I thought that it would only be sent if the player loses the connection unexpectedly.
Here is the case, I have a lobby-kick plugin, and it's configured to detect the lost_connection message that I have. When a player disconnects from the whole server, that message is sent and the plugin detects it and tries to send the player to the lobby. It causes "the Unexpected packet received during server login process!" at the console.
I'm here just to ask if that message is intended to be sent every time a user leaves the server, or just when it unexpectedly lose connection.
Thanks
¿Should LOST_CONNECTION message be sent by waterfall after a player disconnects by his own from a server? I thought that it would only be sent if the player loses the connection unexpectedly.
Here is the case, I have a lobby-kick plugin, and it's configured to detect the lost_connection message that I have. When a player disconnects from the whole server, that message is sent and the plugin detects it and tries to send the player to the lobby. It causes "the Unexpected packet received during server login process!" at the console.
I'm here just to ask if that message is intended to be sent every time a user leaves the server, or just when it unexpectedly lose connection.
Thanks