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39 changes: 39 additions & 0 deletions docs/paper/admin/reference/configuration/global-configuration.md
Original file line number Diff line number Diff line change
Expand Up @@ -89,6 +89,45 @@ function itself. For per-world configuration, see the
- **default**: `100.0`
- **description**: The maximum number of chunks sent to an individual player within one second.

## chunk-loading-advanced

### auto-config-send-distance

- **default**: `true`
- **description**: Set to true if the server will match the chunk send radius that clients have configured
in their view distance settings if the client is less-than the server's send distance.

### player-max-concurrent-chunk-generates

- **default**: `0`
- **description**: Specifies the maximum amount of concurrent chunk generations that an individual player can have.
Set to 0 to let the server configure it automatically per player, or set it to -1 to disable the limit.

### player-max-concurrent-chunk-loads

- **default**: `0`
- **description**: Specifies the maximum amount of concurrent chunk loads that an individual player can have.
Set to 0 to let the server configure it automatically per player, or set it to -1 to disable the limit.

## chunk-loading-basic

### player-max-chunk-generate-rate

- **default**: `-1.0`
- **description**: The maximum rate at which chunks will generate for any individual player. Set to -1 to disable this limit.

### player-max-chunk-load-rate

- **default**: `100`
- **description**: The maximum rate at which chunks will load for any individual player.
Note that this setting also affects chunk generations, since a chunk load is always
first issued to test if a chunk is already generated. Set to -1 to disable this limit.

### player-max-chunk-send-rate

- **default**: `75`
- **description**: The maximum rate in chunks per second that the server will send to any individual player. Set to -1 to disable this limit.

## chunk-system

### gen-parallelism
Expand Down