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12 changes: 6 additions & 6 deletions docs/paper/reference/paper-per-world-configuration.md
Original file line number Diff line number Diff line change
Expand Up @@ -311,22 +311,22 @@ updates or even permanently if issues are found.

### treasure-maps-find-already-discovered

- **description**: Vanilla mechanics normally find the first undiscovered location, which may lead
to structures that were not fully looted, and can also fail with a world border set. The options
- **description**: Options for overriding vanilla and datapack treasure map mechanics. In some cases
the server may try and look for an undiscovered location when creating a treasure map. The options
below allow configuring the default behavior of maps obtained in different ways.

- villager-trade

- **default**: false
- **description**: Instructs the server to target the first treasure location found for maps
obtained via trading with villagers.
- **description**: Vanilla defaults to skipping discovered locations for maps obtained via villager trading. This
option, if set to true, reverses that letting vanilla return the first structure it finds.

- loot-tables
- **default**: default
- **description**: Overrides the loot table-configured check for undiscovered structures.
`default` allows loot tables to individually determine if the map should allow discovered
locations in its search. All vanilla loot tables default to skipping discovered locations so
changing this to `false` would override that behavior and force them to search discovered
locations in its search. All vanilla loot tables default to finding discovered locations so
changing this to `false` would override that behavior and force them to search for undiscovered
locations.

### iron-golems-can-spawn-in-air
Expand Down