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rendering-project

Rendering project for Computer Graphics 2

What's Implemented

TP1

  • Blinn Phong Model with Fresnel and Textures
  • Cook Torrance Model
  • Artist Friendly Metallic Fresnel
  • Real and imaginary index of refraction
  • Color Picker for all lighting models

TP2

  • Ray Tracing Glass Sphere
  • Ray Tracing Multiple Spheres

TP3

  • Ray-bounding box intersection
  • Ray-triangle mesh intersection
  • Shadow rays
  • Ground
  • Fresnel calculation using different lighting models
  • Custom Color

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Rendering project for Computer Graphics 2

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