Rendering project for Computer Graphics 2
- Blinn Phong Model with Fresnel and Textures
- Cook Torrance Model
- Artist Friendly Metallic Fresnel
- Real and imaginary index of refraction
- Color Picker for all lighting models
- Ray Tracing Glass Sphere
- Ray Tracing Multiple Spheres
- Ray-bounding box intersection
- Ray-triangle mesh intersection
- Shadow rays
- Ground
- Fresnel calculation using different lighting models
- Custom Color