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3 changes: 2 additions & 1 deletion src/ps/games/game.ts
Original file line number Diff line number Diff line change
Expand Up @@ -294,6 +294,7 @@ export class BaseGame<State extends BaseState> {
const forfeitPlayer = this.onForfeitPlayer?.(player, ctx);
if (forfeitPlayer?.success === false) return forfeitPlayer;
player.out = true;
this.spectators.push(player.id);
this.log.push({ action: staffAction ? 'dq' : 'forfeit', turn: player.turn, time: new Date(), ctx: null });
return {
success: true,
Expand Down Expand Up @@ -409,7 +410,7 @@ export class BaseGame<State extends BaseState> {
if (!this.started) return;
if (user) {
const asPlayer = Object.values(this.players).find(player => player.id === user);
if (asPlayer) return this.sendHTML(asPlayer.id, this.render(asPlayer.turn));
if (asPlayer && !asPlayer.out) return this.sendHTML(asPlayer.id, this.render(asPlayer.turn));
if (this.spectators.includes(user)) return this.sendHTML(user, this.render(null));
this.throw('GAME.NON_PLAYER_OR_SPEC');
}
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3 changes: 2 additions & 1 deletion src/ps/handlers/interface.ts
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,8 @@ export function interfaceHandler(message: PSMessage) {
if (!game) return; // Don't put any errors here! People should be able to close games that don't exist, like ones that ended

const user = message.author.id;
if (game.hasPlayer(user)) {
const player = Object.values(game.players).find(player => player.id === user);
if (game.hasPlayer(user) && player && !player.out) {
message.reply(game.$T('GAME.CANNOT_LEAVE', { prefix, game: game.meta.id }));
return game.update(user);
}
Expand Down