An agent skill for creating, designing, writing, and modifying FTB Quests configurations in Minecraft modpacks.
Guides AI coding agents through FTB Quests development with accurate, version-specific knowledge (1.21+):
- SNBT file authoring — correct syntax, ID format, item objects, localization
- Chapter & quest creation — file structure, dependency chains, visibility settings
- All 12 task types — item, checkmark, kill, location, advancement, dimension, stat, biome, structure, stage, fluid, energy
- All 12 reward types — item, XP, command, choice, random, loot, all table, advancement, toast, stage, custom
- KubeJS integration — custom rewards via
FTBQuestsEvents.customReward() - Reward tables & loot crates — configuration, nesting, datapack integration, preset rarities
- Theme styling —
ftb_quests_theme.txtproperties, tag-based filtering, custom shapes
npx skills add ParticleG/ftb-quests -g -yOr with bun:
bunx skills add ParticleG/ftb-quests -g -y├── SKILL.md # Main skill instructions
└── references/
├── snbt-format.md # SNBT syntax, ID format, item objects, localization
├── tasks-and-rewards.md # All task & reward types with SNBT templates
└── styling.md # Theme properties, tag filtering, custom shapes
- "Create a new FTB Quests chapter with 5 quests forming a dependency tree"
- "Write a KubeJS custom reward that gives items based on player level"
- "Design a quest book theme with custom colors and boss quest styling"
- "Add a repeatable item exchange quest that consumes the submitted items"
- "Configure loot crates with tiered rarities that drop from mobs"
- FTB Quests for Minecraft 1.21+ (SNBT format, component-based items)
- KubeJS + FTB XMod Compat (for custom rewards)
- Works with any agent that supports the Skills ecosystem
MIT