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@MKGilby MKGilby commented Mar 17, 2023

Added mouse_x and mouse_y to TSDL_MouseWheelEvent (was added in 2.26.0)

Added mouse_x and mouse_y to TSDL_MouseWheelEvent
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Hi, thanks for your update!

Please update the new field names according to the C sources, hence mouseX and mouseY instead of your choices.

Best regards
Matthias

Renaming mouse coordinate fields in TSDL_MouseWheelEvent to match the C sources.
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MKGilby commented Mar 21, 2023

Hi Matthias!

Updated the field names to match the C sources.

Thanks for your work!

Gilby

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Thanks!

@Free-Pascal-meets-SDL-Website Free-Pascal-meets-SDL-Website merged commit b87e330 into PascalGameDevelopment:master Mar 21, 2023
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2 participants