Fix Breakdown of Crit Damage when using Dance with Death #9012
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Fixes #9011
Description of the problem being solved:
When using the Dance with Death keystone to have Critical Damage be lucky, it was not correctly showing the correct formula for Crit Damage
Crit Damage is handled in pass 1 so output.DamageRolls was being overwritten to 0 after pass 2 was done for non-crit damage calcs
So now we have a new variable just for Crit Damage rolls that cannot be overwritten and we use that for the breakdown
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/hGvQM_hqvpJE
Before screenshot:
After screenshot: