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Add per-mod content managers #257

@Pathoschild

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@Pathoschild

Give each mod its own content manager, which should let it...

  • load any of the game's content;
  • load XNB files from its own folder for its own use;
  • (bonus) load unpacked *.png files from its own folder.

(Split from #173; see also #255.)

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enhancementThis is a general improvement that can be addressed with specific development changes.

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