Z-GL 1.1.1 — The Premier Shader Desktop Environment
What's new in v1.1.1
Z-GL is now a native Windows desktop application with a full shader development workflow:
- Frameless window with custom title bar (Windows 11 design)
- Native Mica/Acrylic blur effects via
window-vibrancy - System tray with Open / Pause Render / Quit
- Native file dialogs and drag-and-drop for
.glsl,.frag,.fs,.json - File associations — open shaders directly from Windows Explorer
- CLI launch:
z-gl.exe shader.glsl - Most-recently-used (MRU) file list (last 10 paths)
.zglproject format — bundles shader, metadata, channels and presets in a ZIP- Auto-save every 30 seconds with crash recovery
- Hot-reload on external file changes
- Fixed-ratio rendering presets (720p, 1080p, 1440p, 4K)
- Headless screenshot export via
OffscreenCanvas - WebCodecs video export (MP4, WebM, PNG sequence)
- Timeline keyframe editor with Bézier curve view and dope sheet
- Multi-pass WebGPU pipelines (Buffers A/B/C/D) with
rgba16floatHDR targets - WASM-based
glslangpre-validation before GPU execution - WGSL real-time preview panel alongside GLSL source
- Monaco GLSL ES 3.0 language service — syntax highlighting, hover docs, autocomplete, live error markers
- WebGPU
timestamp-queryGPU timing in the perf panel - Single full-screen triangle draw call (replaces Three.js
PlaneGeometry) SharedArrayBuffer+Atomicsuniform writes — zero GC pressure