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Z-GL 1.1.1 — The Premier Shader Desktop Environment

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@Patrickjaillet Patrickjaillet released this 17 May 12:59
9cfae9e

What's new in v1.1.1

Z-GL is now a native Windows desktop application with a full shader development workflow:

  • Frameless window with custom title bar (Windows 11 design)
  • Native Mica/Acrylic blur effects via window-vibrancy
  • System tray with Open / Pause Render / Quit
  • Native file dialogs and drag-and-drop for .glsl, .frag, .fs, .json
  • File associations — open shaders directly from Windows Explorer
  • CLI launch: z-gl.exe shader.glsl
  • Most-recently-used (MRU) file list (last 10 paths)
  • .zgl project format — bundles shader, metadata, channels and presets in a ZIP
  • Auto-save every 30 seconds with crash recovery
  • Hot-reload on external file changes
  • Fixed-ratio rendering presets (720p, 1080p, 1440p, 4K)
  • Headless screenshot export via OffscreenCanvas
  • WebCodecs video export (MP4, WebM, PNG sequence)
  • Timeline keyframe editor with Bézier curve view and dope sheet
  • Multi-pass WebGPU pipelines (Buffers A/B/C/D) with rgba16float HDR targets
  • WASM-based glslang pre-validation before GPU execution
  • WGSL real-time preview panel alongside GLSL source
  • Monaco GLSL ES 3.0 language service — syntax highlighting, hover docs, autocomplete, live error markers
  • WebGPU timestamp-query GPU timing in the perf panel
  • Single full-screen triangle draw call (replaces Three.js PlaneGeometry)
  • SharedArrayBuffer + Atomics uniform writes — zero GC pressure