Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@ public class DelayState : State
5. Create a game object with a StateMachineController component upon it and assign it your new state machine asset.
6. Run the application with the StateMachineController selected to see the state of your state machine within the State Machine Editor window.

## Jump Nodes
## Loops with Jump Nodes
Add JumpOutState state and set it's Id. Then create a JumpInState with the corresponding Id to jump from one node to another.

https://github.com/PaulNonatomic/VisualStateMachineV2/assets/4581647/17fbb675-1a77-4117-bd2b-1c0f9c3e79a5
Expand Down