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About this Plugin

This Plugin aims to add useful commands that are useable inside of datapacks using commandAPI. Its mostly for people (like me) who like to make things with datapacks, but are annoyed by the limitations they have. IMPORTANT If you want to disable server boards, run /serverboard show default false @a Every time someone joins, as the joining person. I will make a toggle later.

Current Features

  • /motion @targets < x > < y > < z >
    Flings the player with x y z motion

  • /motionscore @targets < xObjective > < yObjective > < zObjective >
    Flings the player with x y z motion, using the number from the targets scoreboard value for each given objective.

  • /relativemotion @targets <ignore_vertical_rotation>
    Flings the player with relative motion

  • /slot @target(max 1 player) < number >
    Sets the players slot (0-8)

  • /slot @target(max 1 player)
    Returns the players Current Selected Slot

  • /tagremoveall @target < excludedtag1 > < excludedtag2 > ....
    removes all tags apart from the ones exlcuded

  • /heal @targets amount
    Heals targets by amount

  • /food @targets amount
    Sets food of targets to amount

  • /saturation @targets amount
    Sets saturation of targets to amount

  • /enderchest @targets
    Forces @targets to view their enderchest Incredibly useful for GUIs

  • /closeinventory
    Forces Executing entity to close the inventory they currently have open

  • /repeat amount delay run
    Executes amount of times, with a delay of delay

  • /serverboard
    Shows a personal scoreboard on the side of the screen. To configure, look in the config file for this plugin. Available replacements:

  • {player} -> Returns Player Name
  • {health} -> Returns Player Health
  • {objective.NAME} -> Returns the Players value for scoreboard NAME
    IMPORTANT LIMITATION:
    While the player sees a serverboard, the teams will not work client side (so all the server side logic works fine, but, for example the players will be able to see each others name tags, no friendly invisiblites etc etc, essentially like they are not in a team. I will try to fix this)

Commands for this:

  • /serverboard show BOARD_NAME true/false @targets
    Shows/Hides a specific serverboard for @targets (if you hide a serverboard for anyone, none will be shown)

  • /serverboard update @targets
    Updates the serverboard for @targets (VALUES IN THE SERVERBOARD DO NOT AUTOMATICALLY UPDATE, THIS COMMAND IS REQUIRED)

  • /serverboard configreload
    Updates the config and everyones serverboard

Experimental Commands and not fleshed out:

  • /eval
    perform a caclulation NOT DONE YET, STILL NEED TO ADD SCOREBOARD VARIABLE SUPPORT

  • /waypointset x y z @targets tag color icon_id
    Creates a Waypoint at POS, showing only for TARGETS. The armorstand has the tag TAG, COLOR, and an ICON_ID for sprite purposes Waypoint ALWAYS has tag: datapacksplus_waypoint

  • /waypointsclear entity selector
    Argument needs to be @e[], Waypoints are always armor stands, any other restriction may be used (like distance, etc)

NEW TAGS

There are a number of tags you can give a player, to give them certain properties:

plugin.block.interact

  • prevents player from doing right/left click on any block

prevent.block.destroy

  • prevents player from destroying blocks

prevent.block.placing

  • prevents player from placing blocks

prevent.attack.all

  • prevents player from attacking any entity

prevent.attack.player

  • prevents player from attacking any player

prevent.attack.-player

  • prevents player from attacking JUST players

prevent.attack.armorstand

  • prevents player from attacking armorstands

prevent.attack.painting

  • prevents player from attacking paintings

prevent.attack.itemframe

  • prevents player from attacking itemframes

prevent.drop

  • prevents player from dropping items

Custom Scoreboards

plugin.opengui

  • Players get added 1 when they enter a GUI

plugin.closegui

  • Players get added 1 when they leave a GUI

!IMPORTANT!

  • any custom commands can not be in tagged functions (usually the tick function and the load function), that will cause the function not to run properly. If you want to use it in such functions, make a new function and add the custom command into it, and call that function from the tagged function.
  • Custom Commands no longer throw errors in the console in datapacks! Thank you ComandAPI Gods.

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A Plugin which adds commands to utilise in Datapacks.

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