This thesis is focused on problematics of procedural generation and optimization of 3D rendering
Built on Unity version 2021.3.20f1 LTS
Demo - https://www.youtube.com/watch?v=zs7UHO_5z7Q
In version 1.0.0 you can find all the feature that are required in my assignment List of feature in 1.0.0
- user can specify some terrain feature
- optimized rendering of 3D meshes including
- dynamic reduction of polygons based on camera view distance
- basic LOD system for trees
- basic UI including
- main menu
- pause and settings menu
This project will serve as testing ground for all kinds of procedural generation algorythms and optimization techniques
In future works I would like to expand on the following points:
- rework mesh builder so that is uses marching cubes algorythm
- real-time terrain modification
- building system
- generation of complex structures like vilages, powerlines and railroad network
