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Terrain generation

This thesis is focused on problematics of procedural generation and optimization of 3D rendering
Built on Unity version 2021.3.20f1 LTS

Demo - https://www.youtube.com/watch?v=zs7UHO_5z7Q

Features

In version 1.0.0 you can find all the feature that are required in my assignment List of feature in 1.0.0

  • user can specify some terrain feature
  • optimized rendering of 3D meshes including
    • dynamic reduction of polygons based on camera view distance
    • basic LOD system for trees
  • basic UI including
    • main menu
    • pause and settings menu

Future

This project will serve as testing ground for all kinds of procedural generation algorythms and optimization techniques

In future works I would like to expand on the following points:

  • rework mesh builder so that is uses marching cubes algorythm
    • real-time terrain modification
    • building system
  • generation of complex structures like vilages, powerlines and railroad network

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Procedural generation of islands made using Unity3D

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