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This makes me happy. Do you have any metrics on how much faster this ends up being? |
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Immense improvements for heavily oversampled beams (>factor of 10). For reasonable pixels per beam, it's a factor of a few. There are some issues with the heavily oversampled beams and the largest scales of convolution. There's clearly not good spectral sampling in this case and there's signal in the noise. That's a separate issue so this can be looked at now. |
- Accelerate noise generation - Trapping cases where box is large - Add padding to stop wrapping pathologies. Allow old method as (bad) option - Strip out debugging prints
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Looks good to me, I've squashed/rebased and done a little tidy up. I think this is good to merge |
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Speedups for noise generation. Profiling suggests the big problem was in the convolution being "not FFT" rather than in stride issues but these are implemented anyways.