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Fix inconsistencies with Strafing.Shots logic #1533
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Thrifinesma
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Coronia
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Mar 28, 2025
- Fixes an issue where last shot of strafing aircraft weapon with `Strafing.Shots` < 5 or if interrupted by ammo running out if `Strafing.UseAmmoPerShot=true` would not be followed by a similar delay before resuming strafing run or returning to base as there would otherwise be. The delay is also now explicitly customizable although I urge caution in using it in certain cases. --------------------------------- - `Strafing.EndDelay` can be used to override the delay after firing last shot in strafing run before aircraft resumes another strafing run or returns to base. Defaults to (Weapon `Range` * 256 + 1024) / Aircraft `Speed`. Note that using a short delay with aircraft that can do multiple strafing runs with their ammo can cause undesired behaviour. In `rulesmd.ini`: ```ini [SOMEWEAPON] ; WeaponType Strafing.EndDelay= ; integer, game frames ```
Metadorius
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Mar 30, 2025
- Fixes an issue where last shot of strafing aircraft weapon with `Strafing.Shots` < 5 or if interrupted by ammo running out if `Strafing.UseAmmoPerShot=true` would not be followed by a similar delay before resuming strafing run or returning to base as there would otherwise be. The delay is also now explicitly customizable although I urge caution in using it in certain cases. --------------------------------- - `Strafing.EndDelay` can be used to override the delay after firing last shot in strafing run before aircraft resumes another strafing run or returns to base. Defaults to (Weapon `Range` * 256 + 1024) / Aircraft `Speed`. Note that using a short delay with aircraft that can do multiple strafing runs with their ammo can cause undesired behaviour. In `rulesmd.ini`: ```ini [SOMEWEAPON] ; WeaponType Strafing.EndDelay= ; integer, game frames ```
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Minor
Minor feature and/or fix, not a lot of changes or they are not significant
❓Phobos bug
Something isn't working properly
⚙️T1
T1 maintainer review is sufficient
Tested
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Strafing.Shots< 5 or if interrupted by ammo running out ifStrafing.UseAmmoPerShot=truewould not be followed by a similar delay before resuming strafing run or returning to base as there would otherwise be. The delay is also now explicitly customizable although I urge caution in using it in certain cases.Strafing.EndDelaycan be used to override the delay after firing last shot in strafing run before aircraft resumes another strafing run or returns to base. Defaults to (WeaponRange* 256 + 1024) / AircraftSpeed. Note that using a short delay with aircraft that can do multiple strafing runs with their ammo can cause undesired behaviour.In
rulesmd.ini: