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[Vanilla Enhancement] Enhance the laser, ebolt and rbeam drawing #1553
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[Vanilla Enhancement] Enhance the laser, ebolt and rbeam drawing #1553
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maybe it's better to let VisualScatter be defined by individual projectiles? Like how BallisticScatter did. Think there'll be a need for different beams to have different visual |
Is there really a need for this? What I think is that a switch can already solve most situations, because those who need this function usually use reshader, just need the visual effect of a laser bullet. If using the original laser, I think usually only the fix is needed. |
FlakScatter=trueandInaccurate=trueprojectiles.IsLaser=true,IsElectricBolt=trueorIsRadBeam=true) target location if setVisualScatterto true.In
rulesmd.ini: