-
-
Notifications
You must be signed in to change notification settings - Fork 125
[Minor] GainSelfHealFromPlayerControl/Allies #1581
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Minor] GainSelfHealFromPlayerControl/Allies #1581
Conversation
…`PlayerControl=true` in campaign
|
Nightly build for this pull request:
This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build. |
TaranDahl
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
lgtm
|
I guess |
7b7d4c3 to
f8b4af8
Compare
…yer-control # Conflicts: # docs/Whats-New.md
…yer-control # Conflicts: # CREDITS.md # docs/Whats-New.md
51a93e9 to
cfeb89e
Compare
CrimRecya
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Mixed in some other optimizations, the main part doesn't seem to have any problems.
cfeb89e to
585f915
Compare
…yer-control # Conflicts: # CREDITS.md # docs/Fixed-or-Improved-Logics.md # docs/Whats-New.md # src/Ext/Techno/Body.Visuals.cpp
585f915 to
304f6ab
Compare
In campaign, whether or not self-healing effects for player can be benefited by houses with
PlayerControl=truecan be controlled viaGainSelfHealFromPlayerControl. Whether or not these effects can be benefited by allied houses can be controlled viaGainSelfHealFromAllies.In
rulesmd.ini: