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Nightly build for this pull request:

@Thrifinesma Thrifinesma force-pushed the bugfix/twice-die branch 2 times, most recently from ded08cd to fc7f878 Compare April 24, 2021 13:53
@Thrifinesma Thrifinesma merged commit 33011c6 into develop Apr 24, 2021
@Thrifinesma Thrifinesma deleted the bugfix/twice-die branch April 24, 2021 15:06
Otamaa added a commit to Otamaa/Phobos that referenced this pull request Apr 24, 2021
Create vanilla_bugfix_request.md
Update .editorconfig

Customizeable Teleport/Chrono Locomotor properties per attached Techno (Phobos-developers#142)

* issue Phobos-developers#11

Phobos-developers#11

* Fix (i hate idiv ffs)

* Fix wrong register causing Chronowarp broke

* fix wrong return , set Warpout for all (WW default way)

* Update Phobos.vcxproj

* Update Hook.Teleport.cpp

* Update Hook.Teleport.cpp

* Using #define for more cleaner look

* Update Doc with gif

will rebase later when new mouse come

* Update Doc

* Refactoring, docs pass

Co-authored-by: Belonit <Belonit@ya.ru>
Co-authored-by: Meta (X230T) <crabiter@vivaldi.net>
Improvements & minimum guard range for interceptor logic  (Phobos-developers#188)

* MinimumGuardRange added

Adding MinimumGuardRange

* Update Body.cpp

Added MinimumGuardRange condition

* Adding Interceptor.MinimumGuardRange function

* Forgot IsAlly check

* Adding my name to README.md

Put my name on the credits

* Adding Info about Interceptor Logic

Adding info about `Interceptor.GuardRange`, `Interceptor.EliteGuardRange`, `Interceptor.MinimumGuardRange` and `Interceptor.EliteMinimumGuardRange`

* Refactoring the stuff a bit

Co-authored-by: Meta (X230T) <crabiter@vivaldi.net>
Disable TreatWarningAsError

Somebody should slap Belonit some day
Shield logic improvements (Phobos-developers#185)

* Weapon Select and Negative Damage

* Small change

* Change weapon select

* Fix DeploysInto issue

* Fix UndeploysInto issue

* Update docs

* Fix Versus (?)

* Remove unused include

* Shield Targeting now recognizes warhead, rather than damage

* Fix targeting issue

* Null check for anim

* Shield health bar will be more like normal health bar

* CONVEEEEEEEEEEEERT!

* Small fix for UndeploysInto

* Don't update shield when without, rather than delete

* Small change for convert

* Stupid issue

* FIX stupid again

* Refactor code and add info to docs

* More support for Shield Armor

* Additional check and Docs fix

* Damage fix

* Move the check out

* Pass the check

* fix more

* Damn it

Co-authored-by: Meta (X230T) <crabiter@vivaldi.net>
Fix Harv-counter color

closes Phobos-developers#187
"What's new" doc section


Fix units dying multiple times during their death anims (Phobos-developers#190)

* Fix vanilla bug - twice die

* small fix

* More checks

* Separate hooks

* Pass and docs

Co-authored-by: Uranusian <mikesariitten@gmail.com>
Otamaa added a commit to Otamaa/Phobos that referenced this pull request May 5, 2021
* issue Phobos-developers#138

* Refactor and fix docs

Co-authored-by: Meta (X230T) <crabiter@vivaldi.net>
Update bug report template
Semantic values ​​for the Locomotor tag (Phobos-developers#169)

* Semantic values ​​for the Locomotor tag

* Add docs entry

Co-authored-by: Meta (X230T) <crabiter@vivaldi.net>
Fix CellSetRadSite (Phobos-developers#173)


Rename Update to AI

Strafing aircraft weapon improvements. (Phobos-developers#174)

* Strafing aircraft weapon improvements.

- Add Strafing.Shots key to weapons that can be used to control number of shots fired during strafing run.
- Add Strafing.SimulateBurst key to weapons that can be used to simulate firing offset-altering effect of Burst on Burst=1 strafing run weapons.
- Fix to take Burst into account for shots beyond the first one, this also applies to Fighter=no aircraft without strafing pattern weapon.

* Style pass and refactoring

* Add image to documentation.

Co-authored-by: Meta (X230T) <crabiter@vivaldi.net>
Customizable amount of ore cells spawned per animation (Phobos-developers#180)

* TerrainClass_AI_CellsPerAnim

Uncommented ini-reader

* Final pass at CellsPerAnim, docs

Co-authored-by: Belonit <Belonit@ya.ru>
Update feature_enhancement.md
Create vanilla_bugfix_request.md
Update .editorconfig

Customizeable Teleport/Chrono Locomotor properties per attached Techno (Phobos-developers#142)

* issue Phobos-developers#11

Phobos-developers#11

* Fix (i hate idiv ffs)

* Fix wrong register causing Chronowarp broke

* fix wrong return , set Warpout for all (WW default way)

* Update Phobos.vcxproj

* Update Hook.Teleport.cpp

* Update Hook.Teleport.cpp

* Using #define for more cleaner look

* Update Doc with gif

will rebase later when new mouse come

* Update Doc

* Refactoring, docs pass

Co-authored-by: Belonit <Belonit@ya.ru>
Co-authored-by: Meta (X230T) <crabiter@vivaldi.net>
Improvements & minimum guard range for interceptor logic  (Phobos-developers#188)

* MinimumGuardRange added

Adding MinimumGuardRange

* Update Body.cpp

Added MinimumGuardRange condition

* Adding Interceptor.MinimumGuardRange function

* Forgot IsAlly check

* Adding my name to README.md

Put my name on the credits

* Adding Info about Interceptor Logic

Adding info about `Interceptor.GuardRange`, `Interceptor.EliteGuardRange`, `Interceptor.MinimumGuardRange` and `Interceptor.EliteMinimumGuardRange`

* Refactoring the stuff a bit

Co-authored-by: Meta (X230T) <crabiter@vivaldi.net>
Disable TreatWarningAsError

Somebody should slap Belonit some day
Shield logic improvements (Phobos-developers#185)

* Weapon Select and Negative Damage

* Small change

* Change weapon select

* Fix DeploysInto issue

* Fix UndeploysInto issue

* Update docs

* Fix Versus (?)

* Remove unused include

* Shield Targeting now recognizes warhead, rather than damage

* Fix targeting issue

* Null check for anim

* Shield health bar will be more like normal health bar

* CONVEEEEEEEEEEEERT!

* Small fix for UndeploysInto

* Don't update shield when without, rather than delete

* Small change for convert

* Stupid issue

* FIX stupid again

* Refactor code and add info to docs

* More support for Shield Armor

* Additional check and Docs fix

* Damage fix

* Move the check out

* Pass the check

* fix more

* Damn it

Co-authored-by: Meta (X230T) <crabiter@vivaldi.net>
Fix Harv-counter color

closes Phobos-developers#187
"What's new" doc section


Fix units dying multiple times during their death anims (Phobos-developers#190)

* Fix vanilla bug - twice die

* small fix

* More checks

* Separate hooks

* Pass and docs

Co-authored-by: Uranusian <mikesariitten@gmail.com>
Implementing RadType Enumeration (Phobos-developers#181)

* Implementing RadType Enumeration

* Bug fix

Multiple RadSite on same area causing inf play mutiple death animation/generating multiple UnitToInf

* New Instances without Rely on Wepon

experimental stuffs , it breaks Inf_AIDeploy_Check rad fix

* Attempt to fix some  known vanilla bugs

-Deso cannot fire his weapon when cloaked (partialy fixed)
-Unit with Death Weapon able to die twices (not affect yet)

* Re-Cloak Deso when Undeployed

-Deso cannot fire his Deploy weapon when cloaked (fixed)

* Further changes

* Removing unnessesary codes , fix some style , Doc

* Refactorings

Co-authored-by: Meta (X230T) <crabiter@vivaldi.net>
Force C4Warhead PenetratesShield

Fix shield SL issue

Small refactor; version bump


Change the check back to vanilla

implement AnimList.PickRandom

use ternary operator

update for AnimList.PickRandom
update code style

Fix magnetron issue Phobos-developers#195 (Phobos-developers#200)


Fix ranged mc desync (Phobos-developers#199)

* Attempt to fix desync

* Remove the check for player
A pair of braces


Bump version


Remove `the Forgotten`

Separate HP and cloak check of shield anim

Fix lost HP check

Contributing guidelines started; Git branching model info


Skip the low damage check when techno has shield

STUPID WW!!!!!
closes Phobos-developers#204
First iteration of the styleguide
Coronia pushed a commit to Coronia/Phobos that referenced this pull request Mar 15, 2024
…opers#190)

* Fix vanilla bug - twice die

* small fix

* More checks

* Separate hooks

* Pass and docs

Co-authored-by: Uranusian <mikesariitten@gmail.com>
Coronia pushed a commit to Coronia/Phobos that referenced this pull request Mar 15, 2024
…opers#190)

* Fix vanilla bug - twice die

* small fix

* More checks

* Separate hooks

* Pass and docs

Co-authored-by: Uranusian <mikesariitten@gmail.com>
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3 participants