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and finally, it implements the InjectablePlaceholderList, so, you can inject placeholders to be used in canvas.
DisplayCanvas is the class that is also a DisplayElement and contains the list of DisplayElements. It controls how the elements are displayed.
All the display elements, triggers and actions(info about actions further) are registered in DisplayManager. This class also holds the link to the HUD canvas and all active canvases(attached to renderer). P.s. I think it will be changed from active canvases to renderers in future updates