Add `imgui.itemdeactivatedafteredit`
Add additional return values to `imgui.inputstring` and `.inputnumber`
Add `ScriptEngine:SetScriptTimeoutLength`
`parallel.mutex`, `.sharedbuffer`, `.atomicinteger`, and `Mutex`, `SharedBuffer`, and `AtomicInteger` datatypes
Fix major grammatical error: `it's` -> `its`
Fix trailing `: ` for function signatures
Add `parallel.synchronize` and `parallel.desynchronize`
Fix incorrect type annotation syntax
Remove `task._pfork`, Add `parallel` library
Add optimization level and debug level arguments to `ScriptEngine:CompileToBytecode`
Fixed documentation generator not using Luau type aliases for events
`Logging.OnMessaged` now also passed timestamp
Update description of `GameObject.Serializes`
Animation
Add `imgui.scalefactor`, Misc changes to do with texture sampling
Add `Environment.Skybox` and `Physics:SetSimulationForcePaused`
Rename type aliases of components to have the `Ec` prefix, Add `ScriptEngine` component, `fs.write` now accepts `buffer`
Add `Engine.CommitTag`
Remove `GameObject:MergeWith`
Rename `-tracyim` launch argument to `--tracy`
Animations API draft
Fix return type of `fs.home`, Add `imgui.windowappearing`
Add `fs.home`
Renamed uniforms
Add `fs.readsymlink`
Add `fs.symlink` and `fs.issymlink`
Sync with buffer
Update `task._pfork`
Create `MeshAssetData` type alias
Fix missing backtick