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Revisions

  • Add `imgui.itemdeactivatedafteredit`

    @PhoenixWhitefire PhoenixWhitefire committed May 28, 2026
    b74fa17
  • Add additional return values to `imgui.inputstring` and `.inputnumber`

    @PhoenixWhitefire PhoenixWhitefire committed May 28, 2026
    3a759c6
  • Add `ScriptEngine:SetScriptTimeoutLength`

    @PhoenixWhitefire PhoenixWhitefire committed May 28, 2026
    8731751
  • `parallel.mutex`, `.sharedbuffer`, `.atomicinteger`, and `Mutex`, `SharedBuffer`, and `AtomicInteger` datatypes

    @PhoenixWhitefire PhoenixWhitefire committed May 28, 2026
    c6aacdc
  • Fix major grammatical error: `it's` -> `its`

    @PhoenixWhitefire PhoenixWhitefire committed May 27, 2026
    c4ad59b
  • Fix trailing `: ` for function signatures

    @PhoenixWhitefire PhoenixWhitefire committed May 25, 2026
    ca4fdb5
  • Add `parallel.synchronize` and `parallel.desynchronize`

    @PhoenixWhitefire PhoenixWhitefire committed May 25, 2026
    b39cd88
  • Fix incorrect type annotation syntax

    @PhoenixWhitefire PhoenixWhitefire committed May 25, 2026
    7e1db38
  • Remove `task._pfork`, Add `parallel` library

    @PhoenixWhitefire PhoenixWhitefire committed May 25, 2026
    d2c4639
  • Add optimization level and debug level arguments to `ScriptEngine:CompileToBytecode`

    @PhoenixWhitefire PhoenixWhitefire committed May 23, 2026
    84273a9
  • Fixed documentation generator not using Luau type aliases for events

    @PhoenixWhitefire PhoenixWhitefire committed May 20, 2026
    8fbcd53
  • `Logging.OnMessaged` now also passed timestamp

    @PhoenixWhitefire PhoenixWhitefire committed May 20, 2026
    77aa44d
  • Update description of `GameObject.Serializes`

    @PhoenixWhitefire PhoenixWhitefire committed May 19, 2026
    2b77355
  • Animation

    @PhoenixWhitefire PhoenixWhitefire committed May 16, 2026
    8befe44
  • Add `imgui.scalefactor`, Misc changes to do with texture sampling

    @PhoenixWhitefire PhoenixWhitefire committed May 15, 2026
    b98d6a0
  • Add `Environment.Skybox` and `Physics:SetSimulationForcePaused`

    @PhoenixWhitefire PhoenixWhitefire committed May 11, 2026
    cf8be73
  • Rename type aliases of components to have the `Ec` prefix, Add `ScriptEngine` component, `fs.write` now accepts `buffer`

    @PhoenixWhitefire PhoenixWhitefire committed May 10, 2026
    4a6014c
  • Add `Engine.CommitTag`

    @PhoenixWhitefire PhoenixWhitefire committed May 6, 2026
    ac569ea
  • Remove `GameObject:MergeWith`

    @PhoenixWhitefire PhoenixWhitefire committed May 6, 2026
    af5b925
  • Rename `-tracyim` launch argument to `--tracy`

    @PhoenixWhitefire PhoenixWhitefire committed May 3, 2026
    6e4a19d
  • Animations API draft

    @PhoenixWhitefire PhoenixWhitefire committed Apr 29, 2026
    3a113ae
  • Fix return type of `fs.home`, Add `imgui.windowappearing`

    @PhoenixWhitefire PhoenixWhitefire committed Apr 22, 2026
    4afcaf6
  • Add `fs.home`

    @PhoenixWhitefire PhoenixWhitefire committed Apr 21, 2026
    4c77ee0
  • Renamed uniforms

    @PhoenixWhitefire PhoenixWhitefire committed Apr 21, 2026
    0880858
  • Add `fs.readsymlink`

    @PhoenixWhitefire PhoenixWhitefire committed Apr 20, 2026
    7efaea3
  • Add `fs.symlink` and `fs.issymlink`

    @PhoenixWhitefire PhoenixWhitefire committed Apr 19, 2026
    67f0ff6
  • Sync with buffer

    @PhoenixWhitefire PhoenixWhitefire committed Apr 16, 2026
    0bacbef
  • Update `task._pfork`

    @PhoenixWhitefire PhoenixWhitefire committed Apr 16, 2026
    73a9932
  • Create `MeshAssetData` type alias

    @PhoenixWhitefire PhoenixWhitefire committed Apr 14, 2026
    e639b46
  • Fix missing backtick

    @PhoenixWhitefire PhoenixWhitefire committed Apr 13, 2026
    8c6f7bb