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This repository was archived by the owner on Jul 20, 2022. It is now read-only.
This repository was archived by the owner on Jul 20, 2022. It is now read-only.

Arbitrary Colors #1

@sammy-ette

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@sammy-ette

The vpoke command allows a user to set any arbitrary value at any address of VRAM.
This also means, since our VRAM is currently just a backbuffer to the SDL texture used as a screen, a user can vpoke a part of that screen to use any colors they want.

This is bad, since Pinwheel is supposed to be a fantasy computer, limited to a 64 color palette, and while I do want that palette to be customizable, it means if a user is dedicated they can have their program using all colors of the spectrum.

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