Side agnostic physics#2994
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IntegratedQuantum merged 3 commits intoPixelGuys:masterfrom May 1, 2026
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Please fix conflicts with the other physics PR, also in a bit there will be more conflicts due to #3000
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Adds a helper function
main.game.getBlockWithSide(comptime side: main.sync.Side, x: i32, y: i32, z: i32) ?Blockand use it to allow the physics functions to be called on the server side as well. At the moment this isn't particularly useful considering the physics functions themselves haven't been entirely generalized yet, but it is a prerequisite for #1663.