Reworked how a JsonPassiveNode Arc is calculated… #15
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GGG doesn't use a linear approach to this, so we do have to do a bit of hard-coding here. You can see this here: grindinggear/skilltree-export@8b80ed1#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5
Converted things over to floats, so we don't have to do unnecessary casting