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Description
Operating System and version: Windows 10
Compiler: Visual Studio 2015
PCL Version: 1.8.1
Hello,
I have a mesh of an object, where its triangles' color are defined by their vertices color.
As the mesh has a blurry aspect, I would like to perform texturization.
I am following the code described at https://github.com/PointCloudLibrary/pcl/blob/master/gpu/kinfu_large_scale/tools/standalone_texture_mapping.cpp
I have a set of images (related to the object) and its respective camera poses.
However, I am having problems when aligning those images with my mesh.
Here is my mesh without textures:

And here is some of my attempts to texturize the mesh:

I think that I have problems related to the setup of the camera pose.
I have made several attempts:
- I tried to load the rotation matrix, but transposed;
- I tried to load the translation vector, but negative;
- I have also tried the way camera parameters are set as done in https://github.com/PointCloudLibrary/pcl/blob/master/gpu/kinfu_large_scale/tools/standalone_texture_mapping.cpp
Has anybody had a similar problem?
Thanks.
