FRLG Wild Encounter Auto-RNG#1223
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Mysticial merged 7 commits intoPokemonAutomation:mainfrom May 3, 2026
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- fixed logic for seed delay bumps - fixed bug when using last ball in auto_catch() - fix update for errors in program stats
Mysticial
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May 3, 2026
| , GAME_LOCATION( | ||
| "<b>Location:</b>", | ||
| { | ||
| {GameLocation::altering_cave, "altering_cave", "Altering Cave"}, |
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I'll merge this as-is since I don't want to block it, but this list is so long, it might be a good idea to use a StringSelectOption instead. It supports typing in to filter results. Look at how the Pokemon selector uses it.
You can even add your own icons to it if you want.
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This adds an RNG manipulation program for wild encounters (grass, fishing, etc).
Relies on a few additional resource files (PokemonAutomation/Packages#58)
This brings the auto-RNG programs up to coverage of all obtainable Pokemon in FRLG except for the roaming legendaries.
Changes to other RNG programs
There are a few small changes to the FRLG summary reader as well: