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FRLG Wild Encounter Auto-RNG#1223

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Mysticial merged 7 commits intoPokemonAutomation:mainfrom
theastrogoth:wild-rng
May 3, 2026
Merged

FRLG Wild Encounter Auto-RNG#1223
Mysticial merged 7 commits intoPokemonAutomation:mainfrom
theastrogoth:wild-rng

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@theastrogoth
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This adds an RNG manipulation program for wild encounters (grass, fishing, etc).

Relies on a few additional resource files (PokemonAutomation/Packages#58)

This brings the auto-RNG programs up to coverage of all obtainable Pokemon in FRLG except for the roaming legendaries.

Changes to other RNG programs

  • small tweaks to how possible hits are stored
  • changed several errors related to user error to avoid sending reports

There are a few small changes to the FRLG summary reader as well:

  • modified HP box size
  • tweaked how HP reading is handled (it had been failing for some 3 digit values)
  • added the optional use of a subset of Pokemon names for species OCR

@theastrogoth theastrogoth marked this pull request as draft May 2, 2026 06:02
- fixed logic for seed delay bumps
- fixed bug when using last ball in auto_catch()
- fix update for errors in program stats
@theastrogoth theastrogoth marked this pull request as ready for review May 2, 2026 23:37
, GAME_LOCATION(
"<b>Location:</b>",
{
{GameLocation::altering_cave, "altering_cave", "Altering Cave"},
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@Mysticial Mysticial May 3, 2026

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I'll merge this as-is since I don't want to block it, but this list is so long, it might be a good idea to use a StringSelectOption instead. It supports typing in to filter results. Look at how the Pokemon selector uses it.

You can even add your own icons to it if you want.

@Mysticial Mysticial merged commit 4235090 into PokemonAutomation:main May 3, 2026
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@theastrogoth theastrogoth deleted the wild-rng branch May 3, 2026 22:37
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2 participants