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Releases: PolarWizard/final-fantasy-resonance-fix

final-fantasy-resonance-fix 0.3.1

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@github-actions github-actions released this 24 Oct 04:12

Changes

  • Fixed a crash that could happen during a battle transition after several battles (thanks @Darjjj)
  • Battle transitions are more robust in general
  • The Battle Result, Growth and Level Up screens now shade the whole screen instead of just the 16:9 center
  • Fixed a rare case where a menu's background shade could stay at 16:9
  • If the config file is missing or has a mistake in it, the mod now does nothing instead of running with default settings; the log file (final_fantasy_resonance_fix.log in the scripts folder) says what went wrong
  • Turning off both the HUD and movie fixes now also skips their startup work
  • Made the mod more resilient to future game updates

Instructions

  • Follow README.txt in zip file

New Contributors

  • @Darjjj made their first contribution in #3

Full Changelog: 0.3.0...0.3.1

final-fantasy-resonance-fix 0.3.0

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@github-actions github-actions released this 23 Oct 03:21

Changes

  • Updated for the full release of the game (#1)
  • Game now keeps running when its window loses focus instead of freezing (can be turned off in the config)
  • Chapter titles in in-engine cutscenes are now constrained along with the HUD
  • Pop-ups during in-engine cutscenes now dim the whole screen instead of just the 16:9 center
  • Simplified custom fonts: place a .ttf or .otf file in the scripts folder and enable it in the config, no file path needed
    • The file setting under [fonts] has been removed; if you keep your old config, delete that line, otherwise the mod ignores the whole config and uses defaults
  • Made the mod more resilient to future game updates

Instructions

  • Follow README.txt in zip file

Full Changelog: 0.2.0...0.3.0

final-fantasy-resonance-fix 0.2.0

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@github-actions github-actions released this 18 Sep 01:04

Changes

  • Added ability to control the following post-processing effects:
    • motion blur
    • depth of field
    • bloom
    • film grain
    • chromatic aberration
    • vignette
  • Added ability to replace the game’s fonts with a loose .ttf or .otf file

Instructions

  • Follow README.txt in zip file

Full Changelog: 0.1.1...0.2.0

final-fantasy-resonance-fix 0.1.1

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@github-actions github-actions released this 14 Sep 00:22

Changes

  • Summons play the way they should. Previously the black screen covered the
    entire summon. The in-engine lead-in animation now plays over the battle as
    intended, and the screen only goes black for the pre-rendered movie itself.

  • The battle entry transition is no longer stretched. The effect that plays
    as you enter a battle is a capture of the screen, and the game always takes
    that capture at 16:9 — on an ultrawide it arrived squashed and was then
    stretched back out, distorting the whole thing. It's now shown undistorted,
    centered at 16:9 along with the rest of the constrained HUD.

  • The map stays inside the 16:9 area. In the map menu the map no longer
    leaks out into the black bars at the sides.

  • The corner shadow in battle is gone. The battle HUD paints a soft shadow
    that fades into its own corners. At 16:9 those corners are the screen's, so
    you never see it — but with the HUD constrained on a wider display it sat in
    open screen as a dark smudge with a visible edge. It's no longer drawn.

Instructions

  • Follow README.txt in zip file

Full Changelog: 0.1.0...0.1.1

final-fantasy-resonance-fix 0.1.0

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@github-actions github-actions released this 12 Sep 05:06

Changes

  • Initial release 🎉🎉🎉

Instructions

  • Follow README.txt in zip file

Full Changelog: https://github.com/PolarWizard/final-fantasy-resonance-fix/commits/0.1.0