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Abilities
Antidote: Heal a random poisoned knight. If no one is toxified, you poison yourself. Clairvoyance: Reveal a random knight. Cursed Ink: A random player can't write in the chat. Distorted Vision: A random player will vote randomly that day. Dreamcatcher: The traitors can't use the chat this night. Light Healing: Heal yourself by x hp. But with a probability of y% you will lose z HP instead. Intense Healing: Heal yourself by x hp. But with a probability of y% you will lose z HP instead. Ultimate Healing: Heal yourself by x hp. But with a probability of y% you will lose z HP instead. Poison: Poison a random knight. He loses 10 HP every round. Revive: Revive a random player (of your team). Shield of Protection: You can't be attacked by traitors this night.
Minigame: In the mini-game, a selected knight fights for his life against a random traitor. Each round, the traitor can choose from 4 different attacks, while the knight must choose between 4 defenses. Depending on the ability chosen, the knight or the traitor or both players take damage. If the knight reaches 0 HP, the traitor has won in any case and the knight dies that night. If the traitor reaches 0 HP before the knight, the identity of the traitor is revealed to that one knight. An overview of the abilities and how they work against each other can be found here