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Created the Room class.#2

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dmccoystephenson merged 1 commit into
mainfrom
room-class
Aug 9, 2022
Merged

Created the Room class.#2
dmccoystephenson merged 1 commit into
mainfrom
room-class

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@dmccoystephenson dmccoystephenson merged commit 827ee9c into main Aug 9, 2022
@dmccoystephenson dmccoystephenson deleted the room-class branch August 9, 2022 01:19
dmccoystephenson pushed a commit that referenced this pull request May 31, 2026
Every goal rendered a numeric counter, so the one-shot discovery and
day/night goals showed engineer-flavored progress like 'Discover a Bear
(0/1)' and 'Witness the dawn (1/1)'. For a goal that is simply done or
not done, the checkbox already says everything the counter does, and the
'(0/1)' reads as noise the player has to parse (Nielsen #8, aesthetic
and minimalist design; Nielsen #2, match between system and the real
world).

The counter now only appears for goals whose target is greater than one
(e.g. 'Explore 25 rooms (12/25)'), where the running tally genuinely
helps. Binary goals show just the checkbox and the label.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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