Created the Room class.#2
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May 31, 2026
Every goal rendered a numeric counter, so the one-shot discovery and day/night goals showed engineer-flavored progress like 'Discover a Bear (0/1)' and 'Witness the dawn (1/1)'. For a goal that is simply done or not done, the checkbox already says everything the counter does, and the '(0/1)' reads as noise the player has to parse (Nielsen #8, aesthetic and minimalist design; Nielsen #2, match between system and the real world). The counter now only appears for goals whose target is greater than one (e.g. 'Explore 25 rooms (12/25)'), where the running tally genuinely helps. Binary goals show just the checkbox and the label. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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