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Hidden Tricks

PrinceWitherdick edited this page Oct 20, 2026 · 1 revision

Hidden Tricks

A cheat sheet of the things you'd never find by looking: modifier keys, things you can drag, right-clicks and hovers. Each links to the page that explains it properly.

Keys

Do this Where What happens
Shift-click a roll Any stat, move, damage, Death's Door, Requisition, arcanum or fight button Rolls straight away, skipping every question. Your sheet's Advantage/Disadvantage choice still applies. More
Shift, Ctrl or Cmd-click a fold A follower's card Keeps several sections open at once instead of one. More
Esc Any search box Clears it.
Enter or Space A focused fold arrow, hand-pointer icon or move name in an arcanum Acts as a click.
Ctrl + mouse wheel The rulebook reader Zooms the page around the pointer, never the browser. More
Alt-drag Between two people on the relationship map Draws a line. More
Shift-click, then arrow keys People on the relationship map Selects several and moves them together. More
Ctrl+Z / Ctrl+Shift+Z The relationship map Undo and redo your own changes only. More
Ctrl + Left/Right A relationship map's board tabs Reorders the boards.
Shift-click the map Run an Expedition, route step Lays a route by hand, a leg at a time; right-click takes a leg back. More
Alt + Up/Down GM Toolkit encounters and expeditions Reorders them. More
0 The hotbar (GM) End of Session. More

Clicks you might not try

Click What happens
Left-click your token during a fight Buttons appear around it: Clash, Let Fly, Defend, Defy Danger and your damage (and Leap in, for a Would-Be Hero). More
The portrait on your sheet Edit mode: the People of Stonetop gallery. Play mode: the portrait, larger. More
The small crop button on a portrait Frame the face that sheets, the sidebar and tokens use.
? on a roll card's title Shows the move's text, when your table hides it. More
A hand-pointer icon on a move Opens the choice that move still owes.
A move name inside an arcanum's text Rolls that move. More
A glyph beside your name Each one is a toggle or a counter: holy light, Battle Joy, held advantage, an ongoing Invocation. More
The weather, season or year bar at the top (GM) Weather window, Next Season, Change Season, Set the Year. More
Roll the weather (GM) Lands on a row without posting, so you can roll again or pick another. More
A page citation ("Book I, page 243") Opens the rulebook at that page. More
The die beside a GM Toolkit move list Draws a GM move at random, whispered to you. More
An edit pencil before it fades in Works anyway; the fade is only a delay you can change on your Preferences tab.

Things you can drag

Onto your character sheet

  • a playbook (to change playbook);
  • the Stonetop steading (to link it);
  • an NPC or a monster (to make it your follower) (Followers);
  • a character or NPC onto Relationships (to add them) (Relationships);
  • items, and treasures straight out of the Book II journals (Inventory).

Off your character sheet

  • a move onto the hotbar, to roll it with the sheet closed;
  • a follower's card onto the map, to place their token;
  • a tab along the tab strip, to reorder your tabs (remembered per character).

On the Fight tab: drag your row onto a foe's row, and your token steps up next to them. More

For the GM

  • a threat, hazard or site card from the GM Toolkit onto a scene, to pin it (Threats);
  • a Place of Interest disc from the steading onto a scene, for a linked pin (Steading);
  • anything (actors, journals, scenes, tables, macros) onto the GM Toolkit's Encounters tab, to bundle it (GM Toolkit);
  • improvement cards from journals onto the steading's Improvements tab;
  • NPCs onto the steading's resident lists, and characters onto its Player Characters list;
  • stat block cards from the bestiary journal onto the map.

Right-clicks

Right-click What you get
A row on the Fight tab Open sheet; for the GM also switch sides, headcount, stop shooting, merge or split a group, remove. More
A character or NPC in the Actors sidebar Retire...; GM: Return to Play, Becomes a Threat..., Assign to Player….
A person on the relationship map Shows the delete button.
A site pin on the map Takes the pin off (the write-up stays).
The map-pin names eye Goes back to the world's setting for that map.

Hovers

Almost every label explains itself on hover: stats, debilities, gear tags, Value N, vitals, move links, creature names in journals, the gods' names, and every glyph. Small portraits grow when hovered. Too much? Each kind of hover can be switched off on your Preferences tab under On Hover Info. More

Mistakes you can undo

  • the XP a miss marked (Undo on the receipt);
  • crossing off "Would-be" (Restore "Would-be");
  • an advantage or disadvantage you were holding (click its glyph);
  • a pending fate from Death's Door (the GM's Clear the pending fate);
  • a post-death insert (Remove Insert, Remove Post-Death Tab);
  • your own changes on the relationship map (Ctrl+Z).

Remembered for you

Your browser remembers each sheet's size and column widths, which sections you folded, the relationships layout, the windows you had open (they come back after a reload), and where you were in the rulebook. Walkthroughs (Introductions, Spring Burst, expeditions, character creation) reopen where you left off.

See also

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