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Finality 1.18.2 Changelog
Version 0.5.7b has now been uploaded to CurseForge. As usual there may still be issues that we haven't caught yet, so please let us know.
The changelog for Version 0.5.7b is starting to grow a bit large, so I have made the decision to move to the GitHub Pages wiki which is far easier to manage. Go here instead: https://project-vyre.github.io/finality-wiki/
This update has been released, but there may still be issues that we haven't caught yet. Please let us know.
After play testing on the multiplayer server, the Ars Nouveau Tier 1 spell book recipe did not function with Twilight Forest's Steeleaf shovel, pickaxe, axe and sword for unknown reasons despite working previously. (Edit: At that time I was using CraftTweaker to handle all the modpack recipes, which would explain why the Steeleaf tool recipe worked previously before switching over to KubeJS. Just remembered this while developing the 1.19.2 variant on 5.14.23 2:30 AM EST) I did not write the recipe script to respect any NBT tags or detect enchantments, so the recipe should have been valid. Also replaced Simple Discord Rich Presence by Sunekaer with Simple Discord RPC by hyperionsa
This update is NOT game breaking, so there is no need to create a new world.
- Spell Book Tier 1 has been reverted back to iron tools, but still requires entry to the Twilight Forest. However, players will now also have to get into Blue Skies to obtain an iron equivalent ore called Charoite.
- Spell Book Tier 2 remains mostly unchanged, but the precision mechanism at the end has been removed and replaced with a blaze cake.
- Spell Book Tier 3 still requires ProjectE's dark matter (which is much easier to obtain in my modpack if you dedicate a Create coal manufacturing factory) but Crystaltine Ingots have been removed. Now requires 2 Dark Matter orbs and 3 of Create's precision mechanisms. The requirement for the Enhanced Ender Catalyst, Wilden Tribute and Minecraft's Undying Totem remains the same.
- Added the Architect Age
- Added some quests (they are currently placeholders) into the Botania chapter.
- Added some names to some quests.
- Carry On block blacklist additions:
- Blacklisted Shetiphian's ender chests and ender tanks from being picked up with Carry On to prevent their appearance from changing as they reverted back to their pre-upgrade texture but still kept their functionality.
- Blacklisted Refined Storage blocks from being picked up by Carry On due to previously causing a crash in a previous playthrough.
- Corrected FTB Quests progression on the Ring of the Seven Curses.
- Now relies on the Advancement built into the Enigmatic Legacy mod instead.
- Updated the following mods:
- Create Crafts & Additions
createaddition-forge-1.18.2-20230507a- Fixed crash when using some non-English system languages.
- Fixed Energy Condition crash.
- General Improvements
- Spark
- This is a backported version of spark v1.10.x for Minecraft 1.18.2.
- Unusual End
UnusualEnd1.18.2_V1.4.1.jar- Added 2 Advancements
- Tweaked a bit the advancements progression
- Added 2 new vanilla wandering traders trades (Void Totem + Firefly Bucket)
- Changed the mod icon and author name (Sweetygamer2 -> Sweetygamer)
- Create Crafts & Additions
- Removed the following mods:
- Inventory Sorter by cpw
- This actually doesn't add much to the game as the majority of players are aware of how to use the functions provided by the mod. Quark is better at presenting its sorting function visually.
- Inventory Sorter by cpw
Some fixes, additions and removals. I will also be taking the time to rewrite my recipes in KubeJS. Restylizing all the tips from the Tips mod might have to wait for now, but I have added more to the Patchouli guidebook for the modpack.
- The mod developers have fixed the issue on their end.
DO NOT UPDATE ARCHITECT'S PALETTE! Anything higher thanArchitects-Palette-1.18.2-1.2.0.jarwill crash the modpack due to incompatibility with Every Compat (Wood Good)! - DO NOT CLICK ANY POTION EFFECTS IN THE INVENTORY GUI! It will crash the game! It is not caused by me.
- This is embarrassing to mention, but I was half asleep while implementing Avaritia's recipes, but you should be able to fully progress through it now.
- Forgot what I was typing here but I'll remember... hopefully?
- Made a custom texture for the Akashic Tome and Morph Tool.
- Customized Inventory HUD+ to now show what ring and charm the player may be wearing.
- Added FTB Quests documentation for the Akashic Tome, Morph Tool and the Tempad.
- Added a new chapter to FTB Quests to group Travel Anchors, Waystones and Storage Management into.
- Implemented modpack icon, fresh from the Blender Cycles rendering engine.
- Implemented a Changelog button on the Main Menu.
- Added the following mods:
- Akashic Tome
- Morph-o-Tool
- Nature's Compass
- Login Protection
- Dynamic View
- Better Fps
- Inventory Totem
- Removed the following mods:
- Chisels & Bits
- Ender Crop
- Create: Ore Excavation
- Updated the following mods:
- Architect's Palette
- Aquaculture 2
- Carry On, I would still err on the side of caution however. Developer patch notes below:
- Fixed crash for other players when certain entities were carried
- Added more entries to the default blacklist.
- Carry On no longer sends entity attack events on pickup
- Fixed crash bug
- Create Crafts & Additions
- Crafting Tweaks
- Dimensional Dungeons
- Drippy Loading Screen
- Every Compat (Wood Good)
- Bumped Architect's palette version.
- FancyMenu
- Farmer's Delight
- Grimoire of Gaia 4
- Ice and Fire: Dragons (numerous fixes from smbom_xela, thanks so much!)
- Inventory HUD+
- Mantle (Tinker's Construct lib)
- Occultism
- Sophisticated Core
- Sophisticated Storage
- Sophisticated Backpacks
- Supplementaries
- Fixed memory leak
- The Graveyard
- The developers have added boss music! Check it out here!
- Placebo
- Stalwart Dungeons
- Waystones
- Changed Better Compatibility Checker version to 0.5.5b
This is not exactly a minor patch as some major modifications were finally achieved for removing Avaritia's default recipes and updating the Tome of Finality.
- FancyMenu and DrippyLoading screen updated.
- Applied customizations to tooltips. Please let me know if it looks bad!
- Updated Patchouli book, again.
- Updated some FTB Quest entries, also added the Tome of Finality and FTB Quest book to Emergency Items, just in case.
- Finally managed to remove and disable Avaritia's default recipes with the help of both CraftTweaker and KubeJS. Please use ExtendedCrafting and Create for progression into Avaritia.
- KubeJS has been added.
- DO NOT UPDATE ARCHITECT'S PALETTE! Anything higher than
Architects-Palette-1.18.2-1.2.0.jarwill crash the modpack! - Creatified the vanilla compass recipe and disabled the quartz_clock recipe for the vanilla clock, will re-add at some point.
- Synchronized Patchouli
- Added KubeJS with removal scripts.
This version of the modpack is not going to be accessible on CF as the modpack and server pack were not uploaded correctly and resulted in file hash conflicts despite additional changes.
- Fixed Auudio loading music files in loading world screen, music should only play on the main menu now.
- Fixed ESSENTIAL conflicting with Simple Discord Rich Presence.
- 0.5.3b Re-released again because I forgot to change a config file for FancyMenu
- Changed Better Compatibility Checker version to 0.5.3b
- Corrected Electron Tube singularity recipe.
- Changed Better Compatibility Checker version to 0.5.2a