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Patched Dvars
Project: Consolation unlocks, restores, adjusts, or adds several dvars that are useful for gameplay tweaking, testing, and quality-of-life changes.
- Some of these dvars are stock dvars that have been made writable or saved.
- Some are custom dvars added by Project: Consolation.
- A few are mainly intended for testing, debugging, or modding.
Made saved and writable so fullscreen behavior can be controlled more reliably and does not get forced back as aggressively by the stock game.
Made saved and writable.
Controls the frame rate cap.
Made saved and writable.
These control the window position in windowed mode.
Registered with a 0 to 2 range.
Enables the game's development environment behavior and is mainly useful for debugging or internal-style testing.
Saved integer dvar with a default of 210.
Controls player movement speed.
Saved float dvar with a default of 41.
Controls the maximum jump height used by the player movement code.
Saved float dvar with a default of 65 and a range of 0 to 160.
Controls the field of view angle in degrees.
Saved float dvar with a default of 1 and a range of 0 to 2.
Applies a multiplier to the base field of view.
Saved float dvar with a default of 0 and a range of 0 to 3.
Adjusts level-of-detail distance. Higher values can keep more detail visible at range.
Saved float dvar with a default of 1.0 and a range of 0.01 to 30.0.
Controls mouse sensitivity.
Saved boolean dvar.
Enables raw mouse input handling.
See also: Patched Raw Input
Saved boolean dvar added by Project: Consolation.
When used with windowed mode, this removes the normal window border.
Saved float dvar with a range of 0 to 1.
Adjusts the small UI font scale.
Saved float dvar with a range of 0 to 1.
Adjusts the large UI font scale.
Saved float dvar with a range of 0 to 1.
Adjusts the extra-large UI font scale.
Saved float dvar with a default of 0.5 and a range of 0 to 1.
Adjusts the size of overhead player names.
Saved boolean dvar added by Project: Consolation.
Draws the build version string in the bottom-right corner.
Its default value is corrected to 0 0.
This affects the corner offset used by some debug-style HUD info such as cg_drawFPS.
Registered as writable.
Useful for modding and development-oriented workflows where the stock restrictions are not wanted.
Custom debug boolean dvar.
Prints velocity-related debug information to the console.
Custom debug boolean dvar.
Prints information about unlocalized strings to the console.
Custom integer dvar with a default of 100 and a range of 1 to 1000.
Controls the health bots receive when they spawn.
Not every patched dvar is guaranteed to behave perfectly in every mode.
If a value seems unstable, gets reset by the game, or causes odd behavior, return it to a safer default and test again before assuming the feature itself is broken.