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Config
Warning
Some part is still work in progress and only provide a brief and short explanation.
Note
Reflecting Utilitary 1.0.0 and Minecraft 26.1 release for the documentation
Utilitary config system utilizes Minecraft codec to serialize and deserialize values. In addition, the config has their own unique structure of separation.
{
// The metadata of the config
"config": {},
// The main content of the config
"data": {},
}Make sure Utilitary is ready to use, if not you can go back to Installation and come back here
The class of the config can be either record or regular class depending on preferences
public record Config() {}public class Config {
public Config() {}
}And that's pretty much it. No need for an interface to implements.
Use RecordCodecBuilder.create() to create a config codec
Since the config class above is empty and can't serve as a good example, we're going to use Skinmatics 2.0.0 config as an example.
public record SkinmaticsConfig(
String profile,
int updateRange,
boolean forceStrongerEmissiveGlow,
GUI gui,
PaperDoll paperDoll,
LinkedHashMap<UUID, String> autoAssigns
) {
}public static final Codec<SkinmaticsConfig> CODEC = RecordCodecBuilder.create(
inst -> inst.group(
Codec.STRING.fieldOf("profile").forGetter(SkinmaticsConfig::profile),
Codec.INT.fieldOf("updateRange").forGetter(SkinmaticsConfig::updateRange),
Codec.BOOL.fieldOf("forceStrongerEmissiveGlow").forGetter(SkinmaticsConfig::forceStrongerEmissiveGlow),
GUI.CODEC.fieldOf("gui").forGetter(SkinmaticsConfig::gui),
PaperDoll.CODEC.fieldOf("paperDoll").forGetter(SkinmaticsConfig::paperDoll),
Codec.unboundedMap(UUIDUtil.CODEC, Codec.STRING).xmap(LinkedHashMap::new, (map) -> map)
.fieldOf("autoAssigns").forGetter(SkinmaticsConfig::autoAssigns)
).apply(inst, SkinmaticsConfig::new)
);Tip
You can directly store it in ConfigCodec using ConfigCodec.of(<Codec>).
The last step is creating a config type.
public static final ConfigType<SkinmaticsConfig, SimpleMetadataType.Metadata, SimpleMetadataType> TYPE =
new ConfigType<>(
Identifier.fromNamespaceAndPath("skinmatics", "config"), // Config type id
1, // config version
ConfigCodec.of(CODEC),
(_) -> new SkinmaticsConfig(...),
null,
SimpleMetadataType.INSTANCE,
JsonConfigFormat.INSTANCE
);And all set! Now you only have to load and save the config.
Note
The file name of the config always use SimpleIdentifier.
ConfigManager.Result<Config, ConfigMetadata> result = ConfigManager.load(<file_name>, <config_type>);
Config config = result.config();
ConfigMetadata metadata = result.metadata();
ProfileManager.Status status = result.status();ProfileManager.Status status = ConfigManager.save(<file_name>, <config_yype>, <config>)boolean deleted = ConfigManager.delete(<file_name>, <config_type>)config/utilitary/utilitary.json5
{
// Config version
config: 2,
// Utilitary Configuration
data: {
// Disable saving and loading config file. Loading config file always returns default
safeMode: false,
// Prints additional information to the console
debugPrinting: false,
},
}Before you start adding comments, make sure to change your ConfigType's ConfigFormat to Json5ConfigFormat
new ConfigType<>(
...,
Json5ConfigFormat.INSTANCE
);Use Comment.of() to start making comments.
Note
This comment only apply to data field. config (metadata) field has their own Comment provided by the metadata type.
Comment comment = Comment.of("Utilitary Configuration");
comment.addComment("safeMode", "Disable saving and loading config file. Loading config file always returns default");
comment.addComment("debugPrinting", "Prints additional information to the console");Tip
You can use Component for comments. However, the language file might not be loaded when you load it. Use Component.translatableWithFallback() if your config load before the language load.
The final step is to create a FormatSettings
// Returns a FormatSettings with both metadata comments and the supplied comments
Json5ConfigFormat.withComment(<config_type>, <comments>)Then change the argument of how you load and save from
ConfigManager.load(<file_name>, <config_type>);
ConfigManager.save(<file_name>, <config_type>, <config>);to
ConfigManager.load(<file_name>, <config_type>, <format_settings>);
ConfigManager.save(<file_name>, <config_type>, <format_settings>, <config>);Config metadata serves as a way to store constant values or be a clear separation between data and metadata values
This is the only metadata type Utilitary provided by default. Only serializes the mandatory version number
public class SimpleMetadataType implements ConfigMetadataType<SimpleMetadataType.Metadata> {
public static final Codec<Metadata> CODEC = Codec.INT.comapFlatMap(SimpleMetadataType::read, Metadata::version);
public static final SimpleMetadataType INSTANCE = new SimpleMetadataType();
private SimpleMetadataType() {}
@Override
public @NonNull Codec<Metadata> codec() {
return CODEC;
}
@Override
public <T> SimpleMetadataType.@NonNull Metadata create(Context<T> context) {
return new Metadata(context.version());
}
@Override
public JsonElement migrate(JsonElement original) {
if (original.isJsonObject()) {
return original.getAsJsonObject().get("version");
}
return original;
}
@Override
public Comment comment() {
return Comment.of("Config version");
}
public static DataResult<Metadata> read(Integer version) {
return DataResult.success(new Metadata(version));
}
public record Metadata(int version) implements ConfigMetadata {}
}{
"config": 1
}Important
It's recommended to use "version" as the config version, and always convert a number only config field as the config version.
We'll be using Skinmatics ProfileMetadataType as the example of this part
Prepare a metadata record class by implementing ConfigMetadata
public record Metadata(
int version,
String skinmatics,
String utilitary
) implements ConfigMetadata {}public static final Codec<Metadata> CODEC = RecordCodecBuilder.create(
inst -> inst.group(
Codec.INT.fieldOf("version").forGetter(Metadata::version),
Codec.STRING.fieldOf("skinmatics").forGetter(Metadata::skinmatics),
Codec.STRING.fieldOf("utilitary").forGetter(Metadata::utilitary)
).apply(inst, Metadata::new)
);public class ProfileMetadataType implements ConfigMetadataType<ProfileMetadataType.Metadata> {
@Override
public @NonNull Codec<Metadata> codec() {
return CODEC;
}
@Override
public @NonNull <T> Metadata create(Context<T> context) {
return new Metadata(context.version(), SkinmaticsMod.getVersion(), SkinmaticsMod.getVersion(Utilitary.ID));
}
}Just plug it in the last second argument of new ConfigType<>() and test it with ConfigManager.save()
new ConfigType<>(
<id>,
<version>,
<codec>,
<defaults>,
<migrations>,
new ProfileMetadataType(),
<config_format>
);{
"config": {
"version": 1,
"skinmatics": "2.0.0",
"utilitary": "1.0.0"
}
}Be sure to change the version value of your config and add migrations. For each version or change you made, add one migration to your config.
public static final ConfigType<UtilitaryConfig, SimpleMetadataType.Metadata, SimpleMetadataType> TYPE;
static {
NavigableMap<Integer, ConfigType.Migration> migrations = new TreeMap<>();
migrations.put(1, (context) -> {
JsonObject object = context.data().getAsJsonObject();
object.add("debugPrinting", object.remove("debug"));
return object;
});
TYPE = new ConfigType<>(
Identifier.fromNamespaceAndPath(Utilitary.ID, "config_type"),
2,
CODEC,
(_) -> new UtilitaryConfig(false, false),
migrations,
new SimpleMetadataType()
);
}Warning
Missing migration version will cause an error
You only need to override .migrate() method of ConfigMetadataType
SimpleMetadataType
@Override
public JsonElement migrate(JsonElement original) {
if (original.isJsonObject()) {
return original.getAsJsonObject().get("version");
}
return original;
} Current Utilitary version does not have their own config sync system. You have to create your own network payload and stream codec for this.
Config format (ConfigFormat) handles the writing and reading of your config file
public interface ConfigFormat<S> {
@NonNull JsonElement read(Path path, S formatSettings) throws IOException;
void write(Path path, JsonElement element, S formatSettings) throws IOException;
<C, M extends ConfigMetadata> @NonNull S create(SimpleIdentifier fileName, ConfigType<C, M, S> type);
@NonNull String suffix();
}Utilitary only provides two ConfigFormat, JsonConfigFormat and Json5ConfigFormat
You can add your own custom config format for other file type by implementing ConfigFormat. As long as your implementation is able to handle JsonElement classes then you're good to go.
public class CustomConfigFormat implements ConfigFormat<CustomConfigFormat.FormatSettings> {
public static final CustomConfigFormat INSTANCE = new CustomConfigFormat();
private CustomConfigFormat() {}
@Override
public @NonNull JsonElement read(Path path, FormatSettings formatSettings) throws IOException {
// Read from file
}
@Override
public void write(Path path, JsonElement element, FormatSettings formatSettings) throws IOException {
// Write to file
}
@Override
public @NonNull <C, M extends ConfigMetadata> FormatSettings create(SimpleIdentifier fileName, ConfigType<C, M, FormatSettings> type) {
// Default FormatSettings
return new FormatSettings();
}
@Override
public @NonNull String suffix() {
// File format (<file_name>.<suffix()>)
return "";
}
public record FormatSettings() {}
}Important
ConfigFormat.save() always get the complete JsonElement (data and config already stored)
Important
Be sure to return JsonElement as JsonObject that has data and config