IDebugDrawer gizmos for all colliders#266
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PaperPrototype wants to merge 3 commits intoProwlEngine:New-Editorfrom
Closed
IDebugDrawer gizmos for all colliders#266PaperPrototype wants to merge 3 commits intoProwlEngine:New-Editorfrom
PaperPrototype wants to merge 3 commits intoProwlEngine:New-Editorfrom
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Huh we were gonna just remove this you made a better one that works in editor? |
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Uh no, it only works if you click play and then switch to scene view. I think we should just remove IDebugDrawer. Only problem is I don't know how much better it is when it comes to joints and stuff. It might have utility in those areas since we would have to write custom gizmos for each joint type ourselves manually. Regardless this performance is just abysmal... |
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Closed in favor of #262 |
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Adds debug drawer drawing for Colliders. This was a one line change since support for it was already added previously
but for some reason it causes 2 fps. Though... FPS drops to 45 fps from 300 fps in my test project.Prowl.Runtime/Components/Physics/Colliders/Collider.cs:Note
You do have to click play for the gizmos to start drawing.