Install
- macOS (Apple Silicon — M1/M2/M3/M4) — download the
.dmgand drag ShardX Launcher.app to Applications. The build isn't notarized (no Apple Developer ID), so macOS blocks it on first launch — clear the quarantine flag in Terminal, then open it normally:xattr -dr com.apple.quarantine "/Applications/ShardX Launcher.app"(alternative: System Settings → Privacy & Security → Open Anyway). - Windows —
.msiinstaller, or the installer-free portableShardX-Launcher-portable-win-x64.exe(just run it — needs the Evergreen WebView2 runtime, preinstalled on Windows 10/11). SmartScreen will warn: More info → Run anyway (the build isn't signed with Authenticode). - Linux —
.AppImage(chmod +xand run) or.deb(sudo apt install ./...deb).
On first launch the launcher downloads the patched ShardX browser, Widevine CDM and a starter library of 170 device profiles from our CDN. After that it boots straight to the workspace.
Full Changelog: v0.1.9...v0.1.10