Hi Nghia,
I faced with the situation when device/simulator starts consuming huge memory amount and hangs as a result. I don't know why this happens, because this is not a persistent issue and it appears from time to time (I don't see specific cause).
This is the evidence from Debug navigator:

And as per profiler looks like getAllClasses is responsible for that:

so there are more than 40 000 calls of it...
device iOS version: 14.6 (reproduced for simulators as well)
Xcode: Version 12.5.1 (12E507)
please let me know I should provide some more details
Thanks,
Andrew
Hi Nghia,
I faced with the situation when device/simulator starts consuming huge memory amount and hangs as a result. I don't know why this happens, because this is not a persistent issue and it appears from time to time (I don't see specific cause).
This is the evidence from Debug navigator:

And as per profiler looks like getAllClasses is responsible for that:

so there are more than 40 000 calls of it...
device iOS version: 14.6 (reproduced for simulators as well)
Xcode: Version 12.5.1 (12E507)
please let me know I should provide some more details
Thanks,
Andrew