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v8.0.2
what I didnt like in versions 6 and lower was that SceneBase.addChild(child) had code that set
child.scene = ...
in complex applications since some Lifecycles had gameObject and others had scene
I tried to unify that in version 7 introducing some breaking changes and removing lifecycle.scene
that kind of broke a few things
so in this version v8 I have aimed to both:
- unify gameObject and scene usage and types
- fix bugs introduced in v7
- improve code where possible (scene.pixi.isInitialized private -> public for example)