fix(fullscreen-player): stop mesh blob and portrait animations in no-compositing mode#175
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Psychotoxical merged 1 commit intoPsychotoxical:mainfrom Apr 13, 2026
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…compositing mode In software compositing (WEBKIT_DISABLE_COMPOSITING_MODE=1), WebKit renders entirely on the CPU. The mesh blob animations were not covered by the no-compositing overrides: blob-a occupies 130×130% of the viewport, so each frame the CPU had to composite a surface larger than the screen. On high-DPI displays (e.g. 8K) this drops the fullscreen player to ~10 FPS. - Stop mesh blob pan animations (static gradients are preserved) - Stop portrait drift animation (filter was already removed) - Remove box-shadow from the seekbar played bar (its width changes on every playback tick; in software mode each change triggers a box-shadow repaint)
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build not checked, but im think all is ok |
Psychotoxical
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Apr 13, 2026
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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In software compositing (WEBKIT_DISABLE_COMPOSITING_MODE=1), WebKit renders entirely on the CPU. The mesh blob animations were not covered by the no-compositing overrides: blob-a occupies 130×130% of the viewport, so each frame the CPU had to composite a surface larger than the screen. On high-DPI displays (e.g. 8K) this drops the fullscreen player to ~10 FPS.