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Reign is a lightweight framework/boilerplate for Unity created by ©Tureen Creative Media. Created to be used by people who want to develop a game (in Unity) without wasting time by setting up an ultra-performant back-end.
Reign was originally created in December 2025 for Flarp Birb Horror 2 after Tureen felt that creating entirely new architectures for every project was redundant. Reign was eventually cleaned up/recreated at v0.3.0.0 in February 2026 which changed the design of Reign to be more streamlined and easier to use.
To install Reign:
- Download the newest binaries from itch.io or GitHub
- Extract them
- Read the Reign.txt which will contain the Unity version to install
- Create a new Unity project with said version
- When the project is done loading, drag the contents of the extracted folder into the Unity project folder (the folder with the project solution)
Non-constant variables (including static) must be in pascal case apart from the type name prefix which is in the same case as its type, followed by an underscore. Constant variables follow this rule but instead the variable name must be uppercase. Parameters and variables created in loops must be in uppercase, and do not apply to the prefix rule.