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all files are moved to its own repo, for now the repo is set to private to fix any issues before making it public
this will remove the old reference to the different versions, to make it more clear that our main focus will be pygame
these two files were used while creating the command line interface pyceas game
after running ruff it made the code more clear to read
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ultimateownsz
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commit 60004a7 Merge: b694eca 7b98805 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Sun Feb 9 13:28:09 2025 +0100 Remove old cli codebase to new repo (#95) # Code Pull Request Template ## Summary <!-- INSTRUCTIONS: - Briefly describe the purpose of this pull request. --> This PR modifies the CLI codebase, all the old command line interface reference is removed and is moved to its own private repository for now. It will be made public later, to always have a reference to look at, or if you don't want to change code in pygame you can work in the classic repository. Also: - Moved an old unit test from the CLI codebase to that specific repository. - Some images we used as reference to create the board layout is moved to the other repository. - Furthermore I removed some other references that implicitly were used to have a launcher of some sorts. - Nothing is changed from the pygame loop, only the command line interface references! ## Related Issues <!-- INSTRUCTIONS: - Mention related issue numbers here. - Example: "Fixes #123, Closes #456." --> This PR <!-- fixes|closes|addresses --> issue(s) <!-- (e.g., Fixes #123, Closes #456) --> --- <!-- ## Media # Add screenshots, GIFs, or videos if applicable. If not, delete this section. --> ## ✅ Checklist: - [x] 🛠️ I have tested my code, and it works as expected (e.g., game runs without errors). - [x] 📝 I have made sure that the code follows the project's formatting and style guidelines. Optional: - [ ] 💬 Code is commented (if applicable) --- ## 🏷️ Labels: <!-- INSTRUCTIONS: - Add labels to describe the purpose of this PR. - Examples: - **Type**: - `type: enhancement` – For improving existing functionality. - `type: bug fix` – For fixing issues in the code. - `type: refactor` – For optimizing or cleaning up code. - `type: feature` – For adding new features. - **Area**: - `area: gameplay` – For changes affecting core game mechanics. - `area: assets` – For updates to sprites, textures, or UI. - `area: audio` – For sound effects or music updates. - **Game**: - `game: mechanics` – For changes to combat, movement, or game systems. - `game: UI` – For updates to the user interface or HUD. - `game: animations` – For animation-related changes. --> - `type: ...` - `area: ...` - `game: ...` commit 7b98805 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 21:07:22 2025 +0100 fixed ruff formatter after running ruff it made the code more clear to read commit 540062c Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:41:25 2025 +0100 moved old layout board to new repo these two files were used while creating the command line interface pyceas game commit ef3c107 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:34:32 2025 +0100 removed old commented code this will remove the old reference to the different versions, to make it more clear that our main focus will be pygame commit 57e4beb Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:33:17 2025 +0100 old codebase refs deleted all files are moved to its own repo, for now the repo is set to private to fix any issues before making it public
ultimateownsz
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Feb 12, 2025
commit 60004a7 Merge: b694eca 7b98805 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Sun Feb 9 13:28:09 2025 +0100 Remove old cli codebase to new repo (#95) # Code Pull Request Template ## Summary <!-- INSTRUCTIONS: - Briefly describe the purpose of this pull request. --> This PR modifies the CLI codebase, all the old command line interface reference is removed and is moved to its own private repository for now. It will be made public later, to always have a reference to look at, or if you don't want to change code in pygame you can work in the classic repository. Also: - Moved an old unit test from the CLI codebase to that specific repository. - Some images we used as reference to create the board layout is moved to the other repository. - Furthermore I removed some other references that implicitly were used to have a launcher of some sorts. - Nothing is changed from the pygame loop, only the command line interface references! ## Related Issues <!-- INSTRUCTIONS: - Mention related issue numbers here. - Example: "Fixes #123, Closes #456." --> This PR <!-- fixes|closes|addresses --> issue(s) <!-- (e.g., Fixes #123, Closes #456) --> --- <!-- ## Media # Add screenshots, GIFs, or videos if applicable. If not, delete this section. --> ## ✅ Checklist: - [x] 🛠️ I have tested my code, and it works as expected (e.g., game runs without errors). - [x] 📝 I have made sure that the code follows the project's formatting and style guidelines. Optional: - [ ] 💬 Code is commented (if applicable) --- ## 🏷️ Labels: <!-- INSTRUCTIONS: - Add labels to describe the purpose of this PR. - Examples: - **Type**: - `type: enhancement` – For improving existing functionality. - `type: bug fix` – For fixing issues in the code. - `type: refactor` – For optimizing or cleaning up code. - `type: feature` – For adding new features. - **Area**: - `area: gameplay` – For changes affecting core game mechanics. - `area: assets` – For updates to sprites, textures, or UI. - `area: audio` – For sound effects or music updates. - **Game**: - `game: mechanics` – For changes to combat, movement, or game systems. - `game: UI` – For updates to the user interface or HUD. - `game: animations` – For animation-related changes. --> - `type: ...` - `area: ...` - `game: ...` commit 7b98805 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 21:07:22 2025 +0100 fixed ruff formatter after running ruff it made the code more clear to read commit 540062c Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:41:25 2025 +0100 moved old layout board to new repo these two files were used while creating the command line interface pyceas game commit ef3c107 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:34:32 2025 +0100 removed old commented code this will remove the old reference to the different versions, to make it more clear that our main focus will be pygame commit 57e4beb Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:33:17 2025 +0100 old codebase refs deleted all files are moved to its own repo, for now the repo is set to private to fix any issues before making it public commit b694eca Merge: 1470725 b09c79a Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Thu Jan 9 21:51:57 2025 +0100 add a skeleton for the FSM, the basic architecture. (#89) # Finite State Machine ## Summary This PR add the base of the Finite State Machine It's just a draft, so we can discuss how to implement that essential feature, which need to be scalable and clear (i mean understandable, readable). This is an exemple of how we could use classes as states. ## Related Issues related to #83, the state manager ## ✅ Checklist: - [x] 🛠️ I have tested my code, and it works as expected (e.g., game runs without errors). - [x] 📝 I have made sure that the code follows the project's formatting and style guidelines. - [x] 💬 Code is commented (if applicable) commit b09c79a Author: marcel <marcel.phippen@proton.me> Date: Thu Jan 9 16:13:40 2025 +0100 fix: add docstrings and renamed gameloop to game_manager commit 8aa0ed0 Author: marcel <marcel.phippen@proton.me> Date: Wed Jan 8 08:31:48 2025 +0100 feat: add debug representation, and some stack exeption handling. commit 8f2f25c Author: marcel <marcel.phippen@proton.me> Date: Sun Jan 5 22:57:55 2025 +0100 fixed inventory commit 1386550 Author: marcel <marcel.phippen@proton.me> Date: Sun Jan 5 22:27:08 2025 +0100 revert delete CLI commit edade4d Author: marcel <marcel.phippen@proton.me> Date: Sun Jan 5 17:46:50 2025 +0100 fix most of pylint commit f6b8aae Author: marcel <marcel.phippen@proton.me> Date: Sun Jan 5 17:22:40 2025 +0100 fix mypy and ruff commit 5f52ba1 Author: marcel <marcel.phippen@proton.me> Date: Sun Jan 5 17:17:50 2025 +0100 moved current logic into states commit ac715a7 Author: marcel <marcel.phippen@proton.me> Date: Sat Jan 4 01:19:14 2025 +0100 moved game logic to GameRunning and general cleanup commit 55522c2 Author: marcel <marcel.phippen@proton.me> Date: Tue Dec 31 15:18:59 2024 +0100 add a skeleton for the FSM, the basic architecture. commit 1470725 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Thu Dec 26 15:31:44 2024 +0100 Update README.md Adds GitHub discussions link directly in the README commit a861a83 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Sat Dec 21 01:26:17 2024 +0100 Update user_story_issue_template.md Update the template to remove unused examples to make it easier for contributors to fill in information, instead of seeing the actual example from the template. The examples can still be seen, but they are now comments. Added the original idea to add the ability to convert tasks into separate issues. commit 901a8f0 Merge: df753f3 9e0a871 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Tue Dec 17 12:53:09 2024 +0100 GUI Inventory Integration (Closes #41) (#52) ## PySeas: Inventory This PR integrates an interactive GUI for managing the player's inventory, a **game's core feature**. It enhances user experience with features like item usage, removal, and real-time feedback while ensuring code quality through robust type-checking, formatting, and error handling, with added icons for further visual feedback. [](https://postimg.cc/14rGdxtV) ### **Key Implementations** **Inventory Management in GUI:** 1. Scrollable item display with "Use" and "Discard" buttons. 2. Real-time feedback for user actions displayed as messages. **Testing:** - Verified functionality with unit tests for inventory and GUI components. ### Progress on Issue #41 **This PR addresses the following items:** - [x] The player can remove items from their inventory. - [x] The player can add items to their inventory. - [x] The player can open the inventory and view items. - [x] The player can use an item from their inventory, which removes it. ### Screenshots **Icon Integration:** [ **Using an Item:** [](https://postimg.cc/Y4N0SHT1) **Removing an Item:** [](https://postimg.cc/H8nk37n2) ### **Documentation** **Inventory Guide: Testing and Structure** 1. Visual display of items with names and quantities. 2. Real-time interaction buttons and feedback. 3. Modify inventory.json to add items for testing. 4. Modify Initializer **Utils Guide(Related Implementation):** 1. Explains messaging.py for JSON-based messages for Dynamic Messages. 2. Highlights modularity and expandability for future expansion or multilingual support. ### **Checklist** - [x] Features implemented as described. - [x] Code reviewed for type-checking and linting (mypy, ruff). - [x] Unit tests passed. - [x] Documentation updated with visuals and usage examples. ### Previously Also Considered: **Implementing in Fewer Files** - This approach was not pursued as it did not promote modularization or scalability. **Using External Libraries for UI Design** - While still being considered, this iteration focuses on addressing the issue using existing tools and frameworks. **Using Placeholders for Icons** - This PR implements the foundational logic to transition from placeholders to real Sprite Sheet Images. ### **Potential Future Enhancements** - Expand inventory visuals (e.g., add "Buy item" and "Loot" features). - Replace placeholder icons for certain inventory items to accurately represent each item in the Sprite Sheet. commit 9e0a871 Merge: 59daae8 df753f3 Author: AnSiChen <anthony3em@gmail.com> Date: Mon Dec 9 17:28:49 2024 +0800 Merge main into feature/gui-inventory-integration-41 and resolve conflicts commit 59daae8 Author: AnSiChen <anthony3em@gmail.com> Date: Mon Dec 9 10:59:05 2024 +0800 refactor: add __init__.py, update tests and docs - Added __init__.py files for package structure - Updated tests/test_inventory.py with sys.path fix and improvements - Revised docs/InventoryGuide.md to include test instructions - Added comments to inventory_gui.py for sprite loading logic commit df753f3 Merge: c0c1e30 b7a90b4 Author: Davidek523 <davidov520@wp.pl> Date: Sat Dec 7 20:21:13 2024 +0100 refactor(gdd): streamline structure and enhance contributor engagement (#60) # Documentation Pull Request Template ## Summary <!-- INSTRUCTIONS: - Briefly describe the purpose of this pull request. - Mention the documentation files updates, created, or removed. --> This PR modifies the Game Design Document (GDD) to improve clarity, reduce redundancy, and enhance accessibility for contributors. The updates aim to create a more engaging and structured document that reflects PySeas' vision while maintaining its usability for developers, artists, and designers. Why This Change Is Necessary The previous structure contained overlapping sections and redundant explanations, which could confuse contributors and dilute the GDD's impact. These changes provide a clear structure, better alignment with the project’s goals, and an improved user experience for potential collaborators. Impact - Makes the GDD easier to navigate and understand for new contributors. - Provides a clearer vision for design, thematic, and artistic elements. - Reduces duplication and improves alignment between sections. - Strengthens the GDD as a collaborative foundation for PySeas development. ## Related Issues <!-- INSTRUCTIONS: - Mention related issue numbers here. - Example: "Fixes #123, Closes #456." --> This PR <!-- fixes|closes|addresses --> issue(s) <!-- (e.g., Fixes #123, Closes #456) --> --- <!-- ## Media # Add screenshots, GIFs, or videos if applicable. If not, delete this section. --> ## ✅ Checklist: - [x] 📄 I have reviewed the documentation for grammar and spelling errors. - [x] 📝 All links and references in the documentation are valid and functional. Optional: - [ ] 📸 Screenshots, visuals, or diagrams have been added where applicable. - [ ] ✍️ Examples or code snippets are provided to clarify complex concepts (if applicable). --- ## 🏷️ Labels: <!-- INSTRUCTIONS: - Add labels to describe the purpose of this PR. - Examples: - **Type**: - `type: enhancement` – For improving existing functionality. - `type: bug fix` – For fixing issues in the code. - `type: refactor` – For optimizing or cleaning up code. - `type: feature` – For adding new features. - **Area**: - `area: gameplay` – For changes affecting core game mechanics. - `area: assets` – For updates to sprites, textures, or UI. - `area: audio` – For sound effects or music updates. - **Game**: - `game: mechanics` – For changes to combat, movement, or game systems. - `game: UI` – For updates to the user interface or HUD. - `game: animations` – For animation-related changes. --> - `type: enhancement` - `type: documentation` - `game: ...` commit b7a90b4 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Sat Dec 7 12:35:07 2024 +0100 refactor(gdd): streamline structure and enhance contributor engagement - Merged Design Pillars and Thematic Pillars into Design and Thematic Pillars. - Consolidated Player Experience and Gameplay Overview into Player Experience & Gameplay Loop. - Added links in Key Terms to reference related sections. - Enhanced readability with a blended formal and thematic tone. - Removed duplicate content and clarified overlapping sections. - Improved language and transitions for better contributor accessibility. - Added visual images to the inspiration section. commit c0c1e30 Merge: c947858 cbcbb09 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Sun Dec 1 20:27:15 2024 +0100 Camera system (Closes #44) (#55) # Pull Request Template # Code Pull Request Template ## Summary <!-- INSTRUCTIONS: - Briefly describe the purpose of this pull request. --> This PR <!-- adds|modifies|fixes --> adds camera system and modifies player's movement <!-- Briefly explain what the PR changes. --> This PR adds a functional camera system to the game. It means that the screen will follow the player everywhere they move. I achieved this by adding a new class in sprites.py named AllSprites. It's a sprite group class that takes all the sprites in the sprite group and implements the camera logic on them. For this I added the Player class to the sprite group and changed the all_sprite variable in the gameloop. It uses now the AllSprites class instead of making the sprite group directly in gameloop. I also added a new movement method in the Player class and commented the old one. When debuggin the camera I experienced the original movement method slow and quite static with a couple of bugs so I used a movement that uses WSAD keys as input. This way the movement was quick and smooth in my experience. ## Related Issues <!-- INSTRUCTIONS: - Mention related issue numbers here. - Example: "Fixes #123, Closes #456." --> This PR <!-- fixes|closes|addresses --> Closes Issue #44 <!-- (e.g., Fixes #123, Closes #456) --> --- ## ✅ Checklist: - [x] 🛠️ I have tested my code, and it works as expected (e.g., game runs without errors). - [x] 📝 I have made sure that the code follows the project's formatting and style guidelines. Optional: - [x] 💬 Code is commented (if applicable) --- ## 🏷️ Labels: <!-- INSTRUCTIONS: - Add labels to describe the purpose of this PR. - Examples: - **Type**: - `type: enhancement` – For improving existing functionality. - `type: bug fix` – For fixing issues in the code. - `type: refactor` – For optimizing or cleaning up code. - `type: feature` – For adding new features. - **Area**: - `area: gameplay` – For changes affecting core game mechanics. - `area: assets` – For updates to sprites, textures, or UI. - `area: audio` – For sound effects or music updates. - **Game**: - `game: mechanics` – For changes to combat, movement, or game systems. - `game: UI` – For updates to the user interface or HUD. - `game: animations` – For animation-related changes. --> - `type: feature` - `area: gameplay` - `area: assets` - `game: mechanics` commit cbcbb09 Author: Davidek523 <davidov520@wp.pl> Date: Sun Dec 1 20:10:11 2024 +0100 Fix issue Fixing lint_typhints issues commit 8df49e4 Author: Davidek523 <davidov520@wp.pl> Date: Sun Dec 1 19:58:22 2024 +0100 Fixed movement method Changed: - Got rid of the Debug movement method. - Added again the ghost preview method. - Fixed player drawing issue. commit c947858 Merge: 9e7477d ccb19f9 Author: Davidek523 <davidov520@wp.pl> Date: Fri Nov 29 23:29:56 2024 +0100 Making Pull Requests more clear, users need to copy and paste PR template they desire (#56) # Documentation Pull Request Template ## Summary <!-- INSTRUCTIONS: - Briefly describe the purpose of this pull request. - Mention the documentation files updates, created, or removed. --> This PR <!-- adds|modifies|fixes --> ... <!-- Briefly explain what the PR changes. --> fixes the pull request workflow. It was not clear that you had to copy and paste the PR template you like to use for your PR. Now it is more clearly defined! ## Related Issues <!-- INSTRUCTIONS: - Mention related issue numbers here. - Example: "Fixes #123, Closes #456." --> This PR <!-- fixes|closes|addresses --> issue(s) <!-- (e.g., Fixes #123, Closes #456) --> --- <!-- ## Media # Add screenshots, GIFs, or videos if applicable. If not, delete this section. --> ## ✅ Checklist: - [x] 📄 I have reviewed the documentation for grammar and spelling errors. - [x] 📝 All links and references in the documentation are valid and functional. Optional: - [ ] 📸 Screenshots, visuals, or diagrams have been added where applicable. - [ ] ✍️ Examples or code snippets are provided to clarify complex concepts (if applicable). --- ## 🏷️ Labels: - `type: enhancement` - `type: documentation` commit ccb19f9 Merge: 234a401 9e7477d Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Fri Nov 29 21:02:34 2024 +0100 Merge branch 'main' into update-PR-templates commit 234a401 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Fri Nov 29 20:40:15 2024 +0100 fix(templates): clarifying users need to copy and paste the desired template for their PR Links to specific templates for code, documentation, reverts, assets, and audio changes are updated. BREAKING CHANGE: Making it more clear that you need to copy and paste the PR template you desire for your pull request. There is no alternative yet, like what we have with Issue templates. commit 0c1bb1a Author: Davidek523 <davidov520@wp.pl> Date: Fri Nov 29 18:58:20 2024 +0100 Fixed pr bug TILE_SIZE was not used commit 14b5827 Author: Davidek523 <davidov520@wp.pl> Date: Fri Nov 29 18:49:51 2024 +0100 Debugging movement method Added: - A new quicker to use movement method that uses arrow keys as input instead of mouse click input - Did not delete the old method, just commented it out for debugging purposes and easier use commit cd11856 Author: Davidek523 <davidov520@wp.pl> Date: Fri Nov 29 00:19:16 2024 +0100 Camera and tmx file Added: - Camera class to the sprites.cs - Implemented the camera class in the gameloop.cs Changed: - New for loop in setup for objects (players) - Deleted Ships layer in tmx_map - Replaced Ships with Ships objects and added start positions commit 9e7477d Merge: 82798b2 b0c75ba Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Thu Nov 28 23:28:46 2024 +0100 refactor(templates): split big PR template into multiple focused temp… (#53) The original PR template was too complex and included multiple categories, making it harder for contributors to follow. This commit: - Splits the big PR template into smaller, focused templates for code, documentation, assets, audio, and reverts. - Reduces complexity by streamlining checklists and instructions. - Improves contributor experience by guiding them to select the appropriate template for their changes. <!-- REMINDER: - Complete all sections labeled as (MUST). - Use the checkboxes to ensure all necessary tasks are completed before submitting. - (FOR REVIEWERS) ~ Review the "Code Review Checklist" to confirm everything is ready for merging. --> # Pull Request Template --- ## Types of Changes (MUST) <!-- INSTRUCTIONS: - Select all the types of changes that apply to this pull request. - Use "Breaking change" for changes that modify or remove existing functionality. --> **Tip**: Check all applicable types of changes: ### Code Changes - [ ] 🛠️ Code optimization/refactoring - [ ] 🐛 Bug fix (fixes an existing issue) - [ ] ✨ New feature (adds functionality) ### Visual/Gameplay Changes - [ ] 🎨 Visual improvement (e.g., sprites, UI updates) - [ ] 🎮 Gameplay improvement (e.g., mechanics, level design) - [ ] 🎵 Music/audio update (e.g., new background music, sound effects) - [ ] 🎨 Asset addition or update (e.g., sprites, textures, models) ### Other Changes - [x] 📝 Documentation update - [x]⚠️ Breaking change (modifies existing functionality) --- ## Summary of Changes (MUST) <!-- INSTRUCTIONS: - Briefly describe the purpose of this pull request. - Mention any related issue numbers (e.g., "Fixes #123"). - Explain what the PR implements, enhances, or fixes. --> **Summary**: This PR fixes the complexity this PR template had, I thought this PR template was good enough, but It made the PR more complex. That's why I chose to add templates, one for each change: code, docs, revert etc. I also removed the conventional commits in the PR because it was not useful while creating a PR. Let's say you had no conventional commits prior, it would leave the action not very useful in a PR. **Related Issues**: None --- ## Pull Request Checklist [FOR PULL REQUESTER] <!-- INSTRUCTIONS (FOR PULL REQUESTER): - Check each box to confirm you have completed these steps before submitting your pull request. - This checklist ensures the quality and readiness of the pull request for review. --> **Tip**: Use this checklist to confirm you’ve completed all essential steps before submission: ### General - [ ] ✅ I have tested my code, and it works as expected (e.g., game runs without errors). - [ ] 📝 The description clearly explains the changes made. - [ ] 🔗 Any related issues are linked in the summary above. (optional) ### Code Quality - [ ] 🔍 Code is reviewed for clarity and quality. - [ ] 📖 Variables, functions, and methods are named clearly - [ ] 🛡️ Error handling is implemented where applicable. ### Gameplay Testing - [ ] 🎮 Gameplay features are tested for functionality. - [ ] 🧪 Edge cases and player inputs have been verified. ### Assets (Visual & Audio) - [ ] 🎨 Visual assets are properly integrated (e.g., sprite alignment, texture quality). - [ ] 🎵 Audio/music assets are tested (e.g., volume levels, correct triggers). ### Conventional Commits - [x] 📝 All commits follow the [Conventional Commits format](https://www.conventionalcommits.org/): - `<type>(<scope>): <description>` - Example: ```plaintext feat(level): add new enemy AI fix(sprite): resolve texture alignment issue docs(readme): update contributing guidelines ``` --- ## Code Reviewer Checklist [FOR REVIEWERS ONLY] <!-- INSTRUCTIONS FOR REVIEWERS: - Use this checklist to ensure the pull request meets quality standards. --> **Tip**: Use this checklist to confirm the code is ready to merge: ### Code Quality - [ ] 📖 Code is easy to read and understand. - [ ] 🧹 No unused or commented-out code remains. - [ ] 💬 Relevant comments are added for clarity. - [ ] 🔤 Variables and functions are named clearly and consistently. ### Gameplay and Visuals - [ ] 🎮 Gameplay is smooth, functional, and free of major bugs. - [ ] 🎨 Visuals (e.g., sprites, UI) are consistent and fit the game's style. - [ ] 🎵 Music/audio is functional, and volume levels are appropriate. - [ ] 🎨 Visual assets are aligned and of high quality. ### Functionality - [ ] 🧪 Tests (manual or automated) are included for key features. (optional) - [ ] 🛡️ Errors are handled appropriately (e.g., player input validation). (optional) ### Commit Messages - [ ] ✅ All commits follow the Conventional Commits format. ### Review Comments [IF APPLICABLE] <!-- INSTRUCTIONS: - Use this section to provide feedback if any checklist items are not met. - Suggest alternatives or solutions where applicable. --> **Explanation for any unchecked items:** _(e.g., "Tests for the new AI feature are missing. Please add them before merging.")_ --- ## Final Review Checklist <!-- INSTRUCTIONS: - Use this checklist to confirm all necessary testing, documentation, and preparation for merging is complete. --> **Tip**: Confirm everything is complete and ready for merge: ### Gameplay Testing - [ ] 🎮 All features have been tested in gameplay. ### Code Quality - [ ] 📖 Code is reviewed and maintainable. - [ ] 📝 Required documentation is updated. ### Commit Messages - [ ] ✅ Commit messages follow the Conventional Commits format. ### Merge Readiness - [ ] 🚀 This pull request is ready for merge. commit b0c75ba Author: ultimateownsz <saiutechnologies@outlook.com> Date: Thu Nov 28 23:20:26 2024 +0100 refactor(templates): split big PR template into multiple focused templates The original PR template was too complex and included multiple categories, making it harder for contributors to follow. This commit: - Splits the big PR template into smaller, focused templates for code, documentation, assets, audio, and reverts. - Reduces complexity by streamlining checklists and instructions. - Improves contributor experience by guiding them to select the appropriate template for their changes. commit 82798b2 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Wed Nov 27 22:54:57 2024 +0100 fix(docs) resolve images/gifs not being load correctly - This fixes the Game Design Document, the `assets` folder name needed capital `A`, in order to load the correct images/gifs. - Aligned the images better with correct sizes with html, css formats. - Added a reference to the GitHub task list & Discord Server - Added LibreSprite as optional software use. commit 73c7bf2 Merge: 778c9d1 566c39a Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Tue Nov 26 22:29:22 2024 +0100 Update markdown files (#51) 1. Enhanced README.md: - Introduces a table of contents for easier navigation - Added references to CONTRIBUTING.md and enhancement.md 2. Updated CONTRIBUTING.md - Improved the suggestion enhancements section to link to the dedicated enhancement.md - Clarified how we handle issues section by referencing the user story based template - Enhanced clarity on how to contribute for new and experiences contributors - Added a reference to Conventional Commits 3. Created enhancement - A new dedicated guide for proposing enhancements, with examples and key differences for new vs experienced contributors. - Added steps for submitting enhancements and expectations for contributors 4. Improved bug reporting guidance - Updates the readme.md to include links to the contributing.md for detailed bug reporting and enhancement suggestions - Incorporated tools like LICEcap and Peek for visual bug reporting 5. Added SECURITY.md - Detailed instructions for reporting vulnerabilities via email or GitHub Security Advisories. - Added optional guidance for contributors to include GIFs or videos using tools like LICEcap or Peek to demonstrate vulnerabilities. - Clarified that the project is under active development, with no official version released yet. - Outlined how all updates are applied to the latest codebase in the main branch. - Defined response times for acknowledging reports and resolving issues. - Stated public disclosure practices, ensuring coordination with reporters. 6. Added a pull request template - Adding sections for code, gameplay, and asset-related changes. - Enhancing clarity with categorized checklists for contributors and reviewers. - Ensuring consistency with Conventional Commits examples. commit 25e1c06 Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 20:50:47 2024 +0800 fix: resolve type issues, formatting, and update style commit 7d91572 Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 20:15:27 2024 +0800 tests: Add inventory.py tests commit 824f8ad Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 20:01:16 2024 +0800 chore: Include pytest to requirements_dev.txt for tests commit 6e98cd6 Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 19:50:48 2024 +0800 docs: Add documentation for Inventory and Utils(related functionality) commit 69943c7 Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 18:27:57 2024 +0800 feat: expand inventory.json and implement new sample icons in InventoryGUI class commit 11ecc7e Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 17:52:21 2024 +0800 feat: Add scrolling and messsage background to inventory commit 13904aa Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 16:40:57 2024 +0800 feat: integrate icons for inventory commit f481cff Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 15:31:14 2024 +0800 feat: add in-game action messages for inventory interactions. commit 4135fd8 Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 15:06:40 2024 +0800 feat: initialize inventory items from JSON commit e3cf14c Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 14:22:51 2024 +0800 feat: add interactive buttons for the inventory item management commit 4e01320 Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 13:42:59 2024 +0800 feat: implement inventory overlay with solid background commit 75cf575 Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 12:40:02 2024 +0800 feat: add JSON-based dynamic messaging for inventory actions. commit e279bb5 Author: AnSiChen <anthony3em@gmail.com> Date: Thu Nov 21 12:20:37 2024 +0800 feat: extend Inventory class with dynamic item management.
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commit 60004a7 Merge: b694eca 7b98805 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Sun Feb 9 13:28:09 2025 +0100 Remove old cli codebase to new repo (#95) # Code Pull Request Template ## Summary <!-- INSTRUCTIONS: - Briefly describe the purpose of this pull request. --> This PR modifies the CLI codebase, all the old command line interface reference is removed and is moved to its own private repository for now. It will be made public later, to always have a reference to look at, or if you don't want to change code in pygame you can work in the classic repository. Also: - Moved an old unit test from the CLI codebase to that specific repository. - Some images we used as reference to create the board layout is moved to the other repository. - Furthermore I removed some other references that implicitly were used to have a launcher of some sorts. - Nothing is changed from the pygame loop, only the command line interface references! ## Related Issues <!-- INSTRUCTIONS: - Mention related issue numbers here. - Example: "Fixes #123, Closes #456." --> This PR <!-- fixes|closes|addresses --> issue(s) <!-- (e.g., Fixes #123, Closes #456) --> --- <!-- ## Media # Add screenshots, GIFs, or videos if applicable. If not, delete this section. --> ## ✅ Checklist: - [x] 🛠️ I have tested my code, and it works as expected (e.g., game runs without errors). - [x] 📝 I have made sure that the code follows the project's formatting and style guidelines. Optional: - [ ] 💬 Code is commented (if applicable) --- ## 🏷️ Labels: <!-- INSTRUCTIONS: - Add labels to describe the purpose of this PR. - Examples: - **Type**: - `type: enhancement` – For improving existing functionality. - `type: bug fix` – For fixing issues in the code. - `type: refactor` – For optimizing or cleaning up code. - `type: feature` – For adding new features. - **Area**: - `area: gameplay` – For changes affecting core game mechanics. - `area: assets` – For updates to sprites, textures, or UI. - `area: audio` – For sound effects or music updates. - **Game**: - `game: mechanics` – For changes to combat, movement, or game systems. - `game: UI` – For updates to the user interface or HUD. - `game: animations` – For animation-related changes. --> - `type: ...` - `area: ...` - `game: ...` commit 7b98805 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 21:07:22 2025 +0100 fixed ruff formatter after running ruff it made the code more clear to read commit 540062c Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:41:25 2025 +0100 moved old layout board to new repo these two files were used while creating the command line interface pyceas game commit ef3c107 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:34:32 2025 +0100 removed old commented code this will remove the old reference to the different versions, to make it more clear that our main focus will be pygame commit 57e4beb Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:33:17 2025 +0100 old codebase refs deleted all files are moved to its own repo, for now the repo is set to private to fix any issues before making it public
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commit 5c9a6d7 Merge: 60004a7 3afe55f Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Fri Feb 14 22:51:06 2025 +0100 feat(code-of-conduct): adapt Contributor Covenant for project needs (#96) # Documentation Pull Request Template ## Summary This PR modifies the project’s Code of Conduct to better align with the specific needs and values of the community. While the existing Code of Conduct was valuable, it felt overly restrictive. Clearer text and a more open approach have been added to ensure inclusivity while fostering collaboration and mutual respect. The updates aim to provide actionable guidelines while remaining flexible for diverse community interactions. The updates include: - Adaptation of the Contributor Covenant v2.0. - Clarifications to ensure enforcement aligns with open-source principles. - Inclusion of a detailed attribution to acknowledge the original source while noting project-specific adjustments. ## Related Issues <!-- INSTRUCTIONS: - Mention related issue numbers here. - Example: "Fixes #123, Closes #456." --> This PR <!-- fixes|closes|addresses --> issue(s) <!-- (e.g., Fixes #123, Closes #456) --> --- <!-- ## Media # Add screenshots, GIFs, or videos if applicable. If not, delete this section. --> ## ✅ Checklist: - [x] 📄 I have reviewed the documentation for grammar and spelling errors. - [x] 📝 All links and references in the documentation are valid and functional. Optional: - [ ] 📸 Screenshots, visuals, or diagrams have been added where applicable. - [ ] ✍️ Examples or code snippets are provided to clarify complex concepts (if applicable). --- ## 🏷️ Labels: <!-- INSTRUCTIONS: - Add labels to describe the purpose of this PR. - Examples: - **Type**: - `type: enhancement` – For improving existing functionality. - `type: bug fix` – For fixing issues in the code. - `type: refactor` – For optimizing or cleaning up code. - `type: feature` – For adding new features. - **Area**: - `area: gameplay` – For changes affecting core game mechanics. - `area: assets` – For updates to sprites, textures, or UI. - `area: audio` – For sound effects or music updates. - **Game**: - `game: mechanics` – For changes to combat, movement, or game systems. - `game: UI` – For updates to the user interface or HUD. - `game: animations` – For animation-related changes. --> - `type: enhancement` - `type: documentation` - `game: ...` commit 3afe55f Merge: 327c7ce 60004a7 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Sun Feb 9 20:17:51 2025 +0100 Merge branch 'main' into change-code-of-conduct commit 327c7ce Author: ultimateownsz <saiutechnologies@outlook.com> Date: Sun Feb 9 20:15:24 2025 +0100 Squashed commit of the following: commit 60004a7 Merge: b694eca 7b98805 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Sun Feb 9 13:28:09 2025 +0100 Remove old cli codebase to new repo (#95) # Code Pull Request Template ## Summary <!-- INSTRUCTIONS: - Briefly describe the purpose of this pull request. --> This PR modifies the CLI codebase, all the old command line interface reference is removed and is moved to its own private repository for now. It will be made public later, to always have a reference to look at, or if you don't want to change code in pygame you can work in the classic repository. Also: - Moved an old unit test from the CLI codebase to that specific repository. - Some images we used as reference to create the board layout is moved to the other repository. - Furthermore I removed some other references that implicitly were used to have a launcher of some sorts. - Nothing is changed from the pygame loop, only the command line interface references! ## Related Issues <!-- INSTRUCTIONS: - Mention related issue numbers here. - Example: "Fixes #123, Closes #456." --> This PR <!-- fixes|closes|addresses --> issue(s) <!-- (e.g., Fixes #123, Closes #456) --> --- <!-- ## Media # Add screenshots, GIFs, or videos if applicable. If not, delete this section. --> ## ✅ Checklist: - [x] 🛠️ I have tested my code, and it works as expected (e.g., game runs without errors). - [x] 📝 I have made sure that the code follows the project's formatting and style guidelines. Optional: - [ ] 💬 Code is commented (if applicable) --- ## 🏷️ Labels: <!-- INSTRUCTIONS: - Add labels to describe the purpose of this PR. - Examples: - **Type**: - `type: enhancement` – For improving existing functionality. - `type: bug fix` – For fixing issues in the code. - `type: refactor` – For optimizing or cleaning up code. - `type: feature` – For adding new features. - **Area**: - `area: gameplay` – For changes affecting core game mechanics. - `area: assets` – For updates to sprites, textures, or UI. - `area: audio` – For sound effects or music updates. - **Game**: - `game: mechanics` – For changes to combat, movement, or game systems. - `game: UI` – For updates to the user interface or HUD. - `game: animations` – For animation-related changes. --> - `type: ...` - `area: ...` - `game: ...` commit 7b98805 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 21:07:22 2025 +0100 fixed ruff formatter after running ruff it made the code more clear to read commit 540062c Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:41:25 2025 +0100 moved old layout board to new repo these two files were used while creating the command line interface pyceas game commit ef3c107 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:34:32 2025 +0100 removed old commented code this will remove the old reference to the different versions, to make it more clear that our main focus will be pygame commit 57e4beb Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:33:17 2025 +0100 old codebase refs deleted all files are moved to its own repo, for now the repo is set to private to fix any issues before making it public commit 60004a7 Merge: b694eca 7b98805 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Sun Feb 9 13:28:09 2025 +0100 Remove old cli codebase to new repo (#95) # Code Pull Request Template ## Summary <!-- INSTRUCTIONS: - Briefly describe the purpose of this pull request. --> This PR modifies the CLI codebase, all the old command line interface reference is removed and is moved to its own private repository for now. It will be made public later, to always have a reference to look at, or if you don't want to change code in pygame you can work in the classic repository. Also: - Moved an old unit test from the CLI codebase to that specific repository. - Some images we used as reference to create the board layout is moved to the other repository. - Furthermore I removed some other references that implicitly were used to have a launcher of some sorts. - Nothing is changed from the pygame loop, only the command line interface references! ## Related Issues <!-- INSTRUCTIONS: - Mention related issue numbers here. - Example: "Fixes #123, Closes #456." --> This PR <!-- fixes|closes|addresses --> issue(s) <!-- (e.g., Fixes #123, Closes #456) --> --- <!-- ## Media # Add screenshots, GIFs, or videos if applicable. If not, delete this section. --> ## ✅ Checklist: - [x] 🛠️ I have tested my code, and it works as expected (e.g., game runs without errors). - [x] 📝 I have made sure that the code follows the project's formatting and style guidelines. Optional: - [ ] 💬 Code is commented (if applicable) --- ## 🏷️ Labels: <!-- INSTRUCTIONS: - Add labels to describe the purpose of this PR. - Examples: - **Type**: - `type: enhancement` – For improving existing functionality. - `type: bug fix` – For fixing issues in the code. - `type: refactor` – For optimizing or cleaning up code. - `type: feature` – For adding new features. - **Area**: - `area: gameplay` – For changes affecting core game mechanics. - `area: assets` – For updates to sprites, textures, or UI. - `area: audio` – For sound effects or music updates. - **Game**: - `game: mechanics` – For changes to combat, movement, or game systems. - `game: UI` – For updates to the user interface or HUD. - `game: animations` – For animation-related changes. --> - `type: ...` - `area: ...` - `game: ...` commit 524769f Author: ultimateownsz <saiutechnologies@outlook.com> Date: Fri Feb 7 16:05:33 2025 +0100 feat(code-of-conduct): adapt Contributor Covenant for project needs - Adapted the Contributor Covenant v2.0 to address specific values and requirements of the project. - Added clarifications to align enforcement decisions with open-source community principles. - Updated attribution to reflect both the original source and project-specific modifications. commit 7b98805 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 21:07:22 2025 +0100 fixed ruff formatter after running ruff it made the code more clear to read commit 540062c Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:41:25 2025 +0100 moved old layout board to new repo these two files were used while creating the command line interface pyceas game commit ef3c107 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:34:32 2025 +0100 removed old commented code this will remove the old reference to the different versions, to make it more clear that our main focus will be pygame commit 57e4beb Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:33:17 2025 +0100 old codebase refs deleted all files are moved to its own repo, for now the repo is set to private to fix any issues before making it public
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Feb 14, 2025
commit 60004a7 Merge: b694eca 7b98805 Author: Danilo <144124813+ultimateownsz@users.noreply.github.com> Date: Sun Feb 9 13:28:09 2025 +0100 Remove old cli codebase to new repo (#95) # Code Pull Request Template ## Summary <!-- INSTRUCTIONS: - Briefly describe the purpose of this pull request. --> This PR modifies the CLI codebase, all the old command line interface reference is removed and is moved to its own private repository for now. It will be made public later, to always have a reference to look at, or if you don't want to change code in pygame you can work in the classic repository. Also: - Moved an old unit test from the CLI codebase to that specific repository. - Some images we used as reference to create the board layout is moved to the other repository. - Furthermore I removed some other references that implicitly were used to have a launcher of some sorts. - Nothing is changed from the pygame loop, only the command line interface references! ## Related Issues <!-- INSTRUCTIONS: - Mention related issue numbers here. - Example: "Fixes #123, Closes #456." --> This PR <!-- fixes|closes|addresses --> issue(s) <!-- (e.g., Fixes #123, Closes #456) --> --- <!-- ## Media # Add screenshots, GIFs, or videos if applicable. If not, delete this section. --> ## ✅ Checklist: - [x] 🛠️ I have tested my code, and it works as expected (e.g., game runs without errors). - [x] 📝 I have made sure that the code follows the project's formatting and style guidelines. Optional: - [ ] 💬 Code is commented (if applicable) --- ## 🏷️ Labels: <!-- INSTRUCTIONS: - Add labels to describe the purpose of this PR. - Examples: - **Type**: - `type: enhancement` – For improving existing functionality. - `type: bug fix` – For fixing issues in the code. - `type: refactor` – For optimizing or cleaning up code. - `type: feature` – For adding new features. - **Area**: - `area: gameplay` – For changes affecting core game mechanics. - `area: assets` – For updates to sprites, textures, or UI. - `area: audio` – For sound effects or music updates. - **Game**: - `game: mechanics` – For changes to combat, movement, or game systems. - `game: UI` – For updates to the user interface or HUD. - `game: animations` – For animation-related changes. --> - `type: ...` - `area: ...` - `game: ...` commit 7b98805 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 21:07:22 2025 +0100 fixed ruff formatter after running ruff it made the code more clear to read commit 540062c Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:41:25 2025 +0100 moved old layout board to new repo these two files were used while creating the command line interface pyceas game commit ef3c107 Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:34:32 2025 +0100 removed old commented code this will remove the old reference to the different versions, to make it more clear that our main focus will be pygame commit 57e4beb Author: ultimateownsz <saiutechnologies@outlook.com> Date: Tue Feb 4 20:33:17 2025 +0100 old codebase refs deleted all files are moved to its own repo, for now the repo is set to private to fix any issues before making it public
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Code Pull Request Template
Summary
This PR modifies the CLI codebase, all the old command line interface reference is removed and is moved to its own private repository for now. It will be made public later, to always have a reference to look at, or if you don't want to change code in pygame you can work in the classic repository.
Also:
Related Issues
This PR issue(s)
✅ Checklist:
Optional:
🏷️ Labels:
type: ...area: ...game: ...