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  • Improved buffer API
  • Fixed DX12 pre-enhanced barrier specification for common transitions
  • Skip unsupported tests
  • More detailed crash errors
  • Implemented ray queries and acceleration structures

lukasino1214 and others added 4 commits November 12, 2025 12:45
…orst invention ever we shouldve just stuck with good old rasterisation because why tf do you need to do real time ray tracing like that's not even close to making sense
@ZilverBlade ZilverBlade merged commit 6e6399c into master Nov 15, 2025
16 of 20 checks passed
@ZilverBlade ZilverBlade deleted the ray-tracing branch November 15, 2025 15:10
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3 participants