With the release of Roblox's buffer datatype, which works with remotes, this module should add support for it also.
Benchmarking is required to figure out how the length is stored; my educated guess for now is that they likely use a VLQ size format, similar to strings and tables!
With the release of Roblox's buffer datatype, which works with remotes, this module should add support for it also.
Benchmarking is required to figure out how the length is stored; my educated guess for now is that they likely use a VLQ size format, similar to strings and tables!