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v156.6 — GameWorld Interaction Report

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@EmergentMonk EmergentMonk released this 06 May 20:11
· 321 commits to main since this release
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Release Notes — v156.6
QSOLKCB/QEC v156.6 — GameWorld Interaction Report
Release Summary
v156.6 completes the v156.x “Deterministic Interaction with Messy Game Worlds” arc with deterministic interaction report receipts.
This release introduces canonical interaction report aggregation, deterministic report-section derivation, replay-safe final verdict mapping, and end-to-end replay-verifiable interaction report receipts.
The interaction report layer does not execute worlds.
It deterministically binds the entire v156.x chain into a canonical proof artifact.

Motivation
v156.0 established deterministic source intake.
v156.1 established deterministic action vocabularies and adapter contracts.
v156.2 established deterministic observation snapshot receipts.
v156.3 established deterministic temporal sequencing.
v156.4 established deterministic strategy probe receipts.
v156.5 established deterministic replay verdicts.
v156.6 completes the chain by introducing deterministic interaction report aggregation.
This release answers:
what world source was observedwhat action alphabet was allowedwhat observations were recordedwhat episode trace was representedwhat strategy probe was appliedwhether replay stayed clean or driftedwhat final interaction report binds the chain
without:

gameplay execution

runtime replay

perturbation

substrate semantics

recursive proof loops

global truth claims

New Module
src/qec/analysis/game_world_interaction_report.py

New Test Suite
tests/test_game_world_interaction_report.py

New Artifacts
GameWorldInteractionReport
Deterministic interaction aggregation artifact binding:
source intake receiptadapter contract receiptadapter specobservation receipt hashesepisode trace receiptstrategy probe receipt hasheschaos replay verdict receiptfixed canonical report sectionsfinal report verdict
Each report produces:
game_world_interaction_report_hash

GameWorldInteractionReportReceipt
Replay-safe wrapper binding:
GameWorldInteractionReport
into a canonical receipt artifact:
game_world_interaction_report_receipt_hash

Fixed Report Sections
v156.6 introduces deterministic fixed report sections:
source_intakeadapter_contractobservation_summaryepisode_trace_summarystrategy_probe_summarychaos_replay_summaryscope_boundaryfailure_summary
Section ordering is fixed and deterministic.
No additional sections are permitted in v156.6.

Final Report Verdicts
v156.6 introduces deterministic final interaction verdicts:
INTERACTION_REPLAY_CLEANINTERACTION_REPLAY_DRIFTEDINTERACTION_INCOMPLETEINTERACTION_INVALID
Final report verdicts are derived deterministically from:

ChaosReplayVerdict

replay completeness

replay drift classification

Core Features
Deterministic Interaction Aggregation
Interaction reports aggregate:
intakeadapterobservationsepisode tracestrategy probeschaos replay verdict
into a single replay-safe canonical artifact.
The report layer aggregates existing proofs only.
It does not execute worlds.

Canonical Report Sections
All report sections are stored as:
canonical JSON strings
with:

byte bounds

canonical validation

deterministic re-derivation

recomputed hash validation

No free-form mutable report structures are trusted.

Artifact-Aware Rebuild Validation
Complete validators:

rebuild reports from supplied upstream artifacts

rederive section payloads

recompute report hashes

reject caller-controlled report tampering deterministically

This prevents:

forged report sections

manipulated verdict summaries

replay-chain relinking

incomplete probe binding

Bidirectional Strategy-Probe Binding
v156.6 hardening added strict bidirectional probe-set validation.
The report now requires:
provided strategy probe set==chaos replay verdict strategy probe set
This prevents reports from silently omitting probes while still validating against a larger replay verdict.

Deterministic Failure Summary
failure_summary now deterministically derives:
failure_countdrift_countdrift_class_countsdrifted comparison labelsdrifted comparison kindsincomplete replay status
from replay comparison points.
No heuristic scoring exists.
No probabilistic instability metric exists.

Scope Boundaries Preserved
v156.6 remains analysis-layer only.
Explicitly excluded:
runtime replay executiongameplayrenderingaction executionauto-repairperturbation contractssubstrate claimsrecursive proof loopsglobal truth receiptsprobabilistic scoring
The interaction report layer aggregates proofs only.
It does not execute worlds.

Validation & Hardening
Canonical Section Validation
All report sections now enforce:

canonical JSON equality

deterministic parsing

byte bounds

JSON-safe structures

deterministic re-derivation

Malformed or oversized sections are rejected deterministically.

Failure Summary Bound Enforcement
v156.6 hardening added:

early failure-summary bound enforcement during report construction

invariant enforcement during report validation

This prevents oversized drift summaries from bypassing validation through direct artifact construction.

Replay Chain Integrity
Interaction reports now deterministically bind:

intake receipt identity

adapter contract identity

episode trace identity

strategy probe identity

replay verdict identity

through recomputed-hash validation.

Deterministic Scope Boundary
scope_boundary section deterministically records that the interaction stack remains:
analysis-layer onlynon-executingnon-probabilisticnon-optimizing
This acts as a canonical semantic boundary declaration for the completed v156.x arc.

Tests
Interaction Report Validation
pytest -q tests/test_game_world_interaction_report.py
Result:
PASSED

v156.x Deterministic Interaction Stack Validation
pytest -q tests/test_game_world_chaos_replay_verdict.py tests/test_game_world_strategy_probe.py tests/test_game_world_episode_trace.py tests/test_game_world_observation_snapshot.py tests/test_game_world_adapter_contract.py tests/test_game_world_intake_contract.py tests/test_game_world_v156x_composition.py tests/test_game_world_v156x_scope_boundaries.py tests/test_game_world_v156x_validation_matrix.py
Result:
PASSED

Full Repository Validation
pytest -q
Result:
17519 passed8 skipped1 warning
Full suite green.

Files Changed
src/qec/analysis/game_world_interaction_report.pytests/test_game_world_interaction_report.py

v156.x Arc Completion
The completed deterministic interaction stack now consists of:
v156.0→ deterministic source boundaryv156.1→ deterministic action vocabularyv156.2→ deterministic observation boundaryv156.3→ deterministic temporal sequencingv156.4→ deterministic probe semanticsv156.4.1→ deterministic coverage hardeningv156.5→ deterministic replay verdictsv156.6→ deterministic interaction reports
The arc successfully formalized deterministic interaction boundaries between:
messy external worlds
and
canonical replay-safe proof artifacts
without introducing:

gameplay execution

replay execution

probabilistic semantics

optimization loops

recursive proof systems

Gremlin Notes (Non-Canonical)

  • Probe omission gremlin detected and neutralized.- Failure-summary gremlin bounded before allocation expansion.- Replay-chain relinking gremlin rejected at validator boundary.- Scope-creep gremlin denied interaction-report access.
    Extra Gremlin Note:
    "The Developer is aware of the Gremlin notes. It was his idea. Why? Because It's Funny!"

Final Result
At v156.6, QEC can now deterministically prove:
what world source was observedwhat action alphabet was allowedwhat observations were recordedwhat episode trace was representedwhat strategy probe was appliedwhether replay stayed clean or driftedwhat final interaction report binds the chain
The world may be chaotic.
The report is not.