v156.6 — GameWorld Interaction Report
Release Notes — v156.6
QSOLKCB/QEC v156.6 — GameWorld Interaction Report
Release Summary
v156.6 completes the v156.x “Deterministic Interaction with Messy Game Worlds” arc with deterministic interaction report receipts.
This release introduces canonical interaction report aggregation, deterministic report-section derivation, replay-safe final verdict mapping, and end-to-end replay-verifiable interaction report receipts.
The interaction report layer does not execute worlds.
It deterministically binds the entire v156.x chain into a canonical proof artifact.
Motivation
v156.0 established deterministic source intake.
v156.1 established deterministic action vocabularies and adapter contracts.
v156.2 established deterministic observation snapshot receipts.
v156.3 established deterministic temporal sequencing.
v156.4 established deterministic strategy probe receipts.
v156.5 established deterministic replay verdicts.
v156.6 completes the chain by introducing deterministic interaction report aggregation.
This release answers:
what world source was observedwhat action alphabet was allowedwhat observations were recordedwhat episode trace was representedwhat strategy probe was appliedwhether replay stayed clean or driftedwhat final interaction report binds the chain
without:
gameplay execution
runtime replay
perturbation
substrate semantics
recursive proof loops
global truth claims
New Module
src/qec/analysis/game_world_interaction_report.py
New Test Suite
tests/test_game_world_interaction_report.py
New Artifacts
GameWorldInteractionReport
Deterministic interaction aggregation artifact binding:
source intake receiptadapter contract receiptadapter specobservation receipt hashesepisode trace receiptstrategy probe receipt hasheschaos replay verdict receiptfixed canonical report sectionsfinal report verdict
Each report produces:
game_world_interaction_report_hash
GameWorldInteractionReportReceipt
Replay-safe wrapper binding:
GameWorldInteractionReport
into a canonical receipt artifact:
game_world_interaction_report_receipt_hash
Fixed Report Sections
v156.6 introduces deterministic fixed report sections:
source_intakeadapter_contractobservation_summaryepisode_trace_summarystrategy_probe_summarychaos_replay_summaryscope_boundaryfailure_summary
Section ordering is fixed and deterministic.
No additional sections are permitted in v156.6.
Final Report Verdicts
v156.6 introduces deterministic final interaction verdicts:
INTERACTION_REPLAY_CLEANINTERACTION_REPLAY_DRIFTEDINTERACTION_INCOMPLETEINTERACTION_INVALID
Final report verdicts are derived deterministically from:
ChaosReplayVerdict
replay completeness
replay drift classification
Core Features
Deterministic Interaction Aggregation
Interaction reports aggregate:
intakeadapterobservationsepisode tracestrategy probeschaos replay verdict
into a single replay-safe canonical artifact.
The report layer aggregates existing proofs only.
It does not execute worlds.
Canonical Report Sections
All report sections are stored as:
canonical JSON strings
with:
byte bounds
canonical validation
deterministic re-derivation
recomputed hash validation
No free-form mutable report structures are trusted.
Artifact-Aware Rebuild Validation
Complete validators:
rebuild reports from supplied upstream artifacts
rederive section payloads
recompute report hashes
reject caller-controlled report tampering deterministically
This prevents:
forged report sections
manipulated verdict summaries
replay-chain relinking
incomplete probe binding
Bidirectional Strategy-Probe Binding
v156.6 hardening added strict bidirectional probe-set validation.
The report now requires:
provided strategy probe set==chaos replay verdict strategy probe set
This prevents reports from silently omitting probes while still validating against a larger replay verdict.
Deterministic Failure Summary
failure_summary now deterministically derives:
failure_countdrift_countdrift_class_countsdrifted comparison labelsdrifted comparison kindsincomplete replay status
from replay comparison points.
No heuristic scoring exists.
No probabilistic instability metric exists.
Scope Boundaries Preserved
v156.6 remains analysis-layer only.
Explicitly excluded:
runtime replay executiongameplayrenderingaction executionauto-repairperturbation contractssubstrate claimsrecursive proof loopsglobal truth receiptsprobabilistic scoring
The interaction report layer aggregates proofs only.
It does not execute worlds.
Validation & Hardening
Canonical Section Validation
All report sections now enforce:
canonical JSON equality
deterministic parsing
byte bounds
JSON-safe structures
deterministic re-derivation
Malformed or oversized sections are rejected deterministically.
Failure Summary Bound Enforcement
v156.6 hardening added:
early failure-summary bound enforcement during report construction
invariant enforcement during report validation
This prevents oversized drift summaries from bypassing validation through direct artifact construction.
Replay Chain Integrity
Interaction reports now deterministically bind:
intake receipt identity
adapter contract identity
episode trace identity
strategy probe identity
replay verdict identity
through recomputed-hash validation.
Deterministic Scope Boundary
scope_boundary section deterministically records that the interaction stack remains:
analysis-layer onlynon-executingnon-probabilisticnon-optimizing
This acts as a canonical semantic boundary declaration for the completed v156.x arc.
Tests
Interaction Report Validation
pytest -q tests/test_game_world_interaction_report.py
Result:
PASSED
v156.x Deterministic Interaction Stack Validation
pytest -q tests/test_game_world_chaos_replay_verdict.py tests/test_game_world_strategy_probe.py tests/test_game_world_episode_trace.py tests/test_game_world_observation_snapshot.py tests/test_game_world_adapter_contract.py tests/test_game_world_intake_contract.py tests/test_game_world_v156x_composition.py tests/test_game_world_v156x_scope_boundaries.py tests/test_game_world_v156x_validation_matrix.py
Result:
PASSED
Full Repository Validation
pytest -q
Result:
17519 passed8 skipped1 warning
Full suite green.
Files Changed
src/qec/analysis/game_world_interaction_report.pytests/test_game_world_interaction_report.py
v156.x Arc Completion
The completed deterministic interaction stack now consists of:
v156.0→ deterministic source boundaryv156.1→ deterministic action vocabularyv156.2→ deterministic observation boundaryv156.3→ deterministic temporal sequencingv156.4→ deterministic probe semanticsv156.4.1→ deterministic coverage hardeningv156.5→ deterministic replay verdictsv156.6→ deterministic interaction reports
The arc successfully formalized deterministic interaction boundaries between:
messy external worlds
and
canonical replay-safe proof artifacts
without introducing:
gameplay execution
replay execution
probabilistic semantics
optimization loops
recursive proof systems
Gremlin Notes (Non-Canonical)
- Probe omission gremlin detected and neutralized.- Failure-summary gremlin bounded before allocation expansion.- Replay-chain relinking gremlin rejected at validator boundary.- Scope-creep gremlin denied interaction-report access.
Extra Gremlin Note:
"The Developer is aware of the Gremlin notes. It was his idea. Why? Because It's Funny!"
Final Result
At v156.6, QEC can now deterministically prove:
what world source was observedwhat action alphabet was allowedwhat observations were recordedwhat episode trace was representedwhat strategy probe was appliedwhether replay stayed clean or driftedwhat final interaction report binds the chain
The world may be chaotic.
The report is not.