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Audio Overhaul Edition

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@QuantumSoundings QuantumSoundings released this 02 Aug 09:50
· 32 commits to master since this release

I am now happy with the audio emulation. There have been a lot of improvements to the audio and there will be more audio features to come! Now on to the changes.

Core:

  • The core can now do panning of different hardware channels between the left and right output channels.
  • The core no longer returns single audio samples and instead returns whole arrays of audio data at once.
  • There is now the option for a high quality sampling mode utilizing a full fledged Decimator.(Performance is roughly halved using it and the difference is quite hard to hear. So only use it if you want the very best!)
  • More sampling rates are now supported. Lower sampling rates slightly increase performance when not using high quality sampling.
  • A change was made to the triangle channel so that it doesn't output very high pitched frequencies.
  • Various balancing changes between the different hardware channels.
  • Massive clean up of the audio internals for easier maintainability. Despite the added audio processing there is no real performance loss.

UI:

  • The display is no longer scaling images. Resulting in a small performance bump.
  • Full per channel control of audio panning is available in the audio settings.
  • Control of audio latency is now available in the audio settings.