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Releases: PrismMods/Bismuth

v1.3.0

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@sbrothers7 sbrothers7 released this 06 Jul 07:13

New

  • Settings panel redesign — drill-in pages instead of nested menus, toggle cards, floating dropdowns
  • Settings search bar in the panel header (finds settings inside subpages too)
  • Settings profiles with import/export — built-in Default and Azure presets
  • Accent color as theme — stats, combo and key rain follow your accent color
  • New stats: KPS, Song/Level duration, Best % (furthest full-attempt progress)
  • Progress bar along the top edge of the screen
  • Editable label and per-stat settings page for every stat
  • Per-overlay fonts (stats / combo / key viewer) with optional master font
  • Key viewer rebind mode — click a key, press its new bind
  • Editor tweak: current tile angle readout
  • Custom level song preview volume slider

Improvements

  • Gradient editor — full-width strip with clickable, draggable color stops
  • Overlay row spacing slider
  • Key limiter no longer eats keys when raw input is unavailable (Linux/Proton), and rebinding works there too
  • Malformed color tags in level text no longer break the song title / credits display

v1.2.3

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@sbrothers7 sbrothers7 released this 05 Jul 02:32

Fixes

  • Fix the mod failing to load on Windows / native UnityModManager — a Harmony version mismatch (v1.2.2 referenced a HarmonyX 2.10-only patch overload) threw at startup and aborted the load. The optional raw-input layer now applies compatibly across Harmony versions and can never abort the mod load.

v1.2.2

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@sbrothers7 sbrothers7 released this 04 Jul 14:19

Bismuth is now maintained by QuartzTeam as the lite version of Quartz.

New

  • Tweaks tab — rebind or disable the editor's autoplay-pause key (Space by default; the pause is now off by default)
  • Font pickers preview each font in its own typeface (family + weight)
  • Log viewer: click anywhere on a line to copy it, with per-line hover highlighting and a "Copied" flash

Improvements

  • Default fonts are now Paperlogy, which includes CJK — Japanese/Korean level titles render at the correct size instead of falling back undersized
  • Autoplay results count correctly while the settings panel is open (was showing 0 hits / NaN% accuracy)
  • Autoplay text centers by default and stays put as its label changes
  • Faster level restarts — retries no longer full-scan the scene for text styling (no hitch on large maps)
  • Force reload no longer breaks the overlay
  • Slider revert button now reads "Undo" instead of a tiny icon

v1.2.1

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@sbrothers7 sbrothers7 released this 02 Jul 09:55

New

  • Font selectors preview each font in its own typeface (both the family and weight dropdowns)
  • Log viewer numbers every line — click a line number to copy that line

Improvements

  • Autoplay results now count correctly when the settings panel is open during a run (was showing 0 hits / NaN% accuracy)
  • Autoplay text centers by default and stays put as its label changes — no more re-aligning and repositioning
  • Faster restarts: retrying a level no longer full-scans the scene for text styling (removes the hitch on large maps)
  • Level name stays on one line for the speed-trial variant instead of wrapping

v1.2.0

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@sbrothers7 sbrothers7 released this 27 Jun 15:31

New

  • Custom fonts: drop .ttf/.otf files into the Fonts/ folder to add
  • Show/hide individual game HUD elements (Game UI tab)
  • Force reload: re-scan fonts and reapply without restarting (Misc → Debug)
  • Runtime inspector: dump game text / images / assets to the log (Misc → Debug)
  • Clear button in the log viewer
  • Optimizations grouped under one master toggle

Improvements

  • Updated for v3.2
  • Game text now drawn with TextMeshPro
  • Real bold weights used instead of synthetic bold (if available)
  • Numbered weight names recognized (e.g. Paperlogy-7Bold)
  • Reduced mod size

v1.1.3

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@sbrothers7 sbrothers7 released this 18 Jun 15:04

New

  • Game UI element editor — per-element position, scale, weight & text alignment
  • Hide judgements by category (Hide UI)
  • Hide key viewer in level editor & main menu
  • Layout editor: Shift to lock one axis, Ctrl/⌘+Z to undo
  • Undo buttons on sliders
  • Added horizontal text align options

Improvements

  • Attempts tracked per chart instead of file path (survives
    moving/renaming levels)
  • Error meter can be moved off-screen
  • Key Viewer counts follow the selected font weight
  • Editor direction overlay text no longer forced bold

v1.1.2

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@sbrothers7 sbrothers7 released this 15 Jun 07:00

New

  • In-game auto mod update
  • Game UI editor
  • Custom game text options

Improvements

  • Text shadows now render more cleanly

v1.1.1

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@sbrothers7 sbrothers7 released this 11 Jun 07:03

New

  • HUD now renders with TextMeshPro
  • Default font is now Pretendard; separate weight options for stat labels/values and combo label/count.
  • Custom separator text for stat rows (default " | ").
  • Master text-shadow toggle + color for the whole overlay.
  • Song title/artist can use the overlay font, with shadow (on by default).
  • "Block game inputs while menu is open" now also blocks shortcuts, menu actions, and level-select number keys

Fixes

  • Overlay font falling back to FiraCode instead of the selected font on load.

v1.1.0

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@sbrothers7 sbrothers7 released this 10 Jun 16:19

Major UI Update

  • IMGUI -> UGUI
  • Edit overlay locations by dragging
  • Added font weight selection

v1.0.1

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@sbrothers7 sbrothers7 released this 01 Jun 05:57
v1.0.1