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Sandboxels v1.13.2

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@slweeb slweeb released this 15 Jan 21:46
· 64 commits to main since this release
7de250b

Version released January 11, 2026.

  • Edit Mode
    ~ Moved Special tools to the edit tab
    ~ Expect more tools in the future
  • Relations - Multiple pixels as a single entity
    • Group and Ungroup tool in edit tab
    • Grouped pixels fall and move as one structure
    • Grouped pixels are ungrouped when broken or changing states
    • Grouped pixels can displace fluids (Experimental)
  • More Shift-Select functionality:
    • Battery can set a frequency to create timers
    • Image tool can set element
      ~ Fire begins more yellow and gets redder quicker
  • Icing (Hidden) made with Butter and Sugar
    ~ Liquids and Gases appear less grainy
    ~ Settings changes
    • Speed option in Settings to replace TPS button
    • Keybind: T to change TPS
      ~ Renamed E button to Elem button
      ~ Improved simulation speeds
  • Removed World Gen
    ~ We recommend the PRNGworldgenlib.js mod, a much better world generator
  • Removed Cheerful Mode
    [Changes]
  • Escape can be pressed to cancel while drawing a line
  • Fillers can be painted and will fight other colors
  • Portals show destination lines when hovered over or selected
  • Portal In can be selected with the Elem button by typing 'Portal'
  • Lightning placed near certain elements will change color
  • Worms can break down Flour, Dough, Adobe, Paper, Confetti, Cellulose, Cheese, and Potato
  • Worms can move through Mulch
  • Radiation will radiate Batter
  • Rad Steam causes Cheese to rot
    ~ Filters and Gates are Acid-resistant
    ~ Portals no longer teleport Fuse
    ~ Ruler measures diagonal lines as a pixel count instead of hypotenuse
    ~ Unique flame colors for Nickel, Iron, and Mercury
    ~ Rearranged Special category
    ~ Opening the Info, Mods, or Settings menus will pause the game
    ~ Steam: All canvas sizes now stretch to the full screen width
  • Assigned densities to many solids
  • Keybind: Quote (") to toggle Edit Mode
    [Bug Fixes]
    ~ Fixed: Dragging pixels through Filters creates ghost pixels
    ~ Fixed: Filters can break when transporting to Gates or Pipes
    ~ Fixed: Pixels are rendered in incorrect position when mixing with Pipe, Filter, or Gate
    ~ Fixed: Broken modded saves are loaded every bootup
    ~ Fixed: Precision Dot is misaligned with 2- and 4-wide brushes
    ~ Fixed: Portals can't transmit electricity if surrounded by pixels
    ~ Fixed: E-cloner can't be set to Fuse by clicking on it
    ~ Fixed: Some saves throw TypeError "Cannot set properties of undefined"
    ~ Fixed: Prop tool always unpauses after dialog
    ~ Fixed: Z and Backspace keys select Heat by default instead of Sand
    ~ Fixed: Random can't place Fire, Plasma, Ink, Bless, Rock Wall, Cold Fire, Sun, Pointer, or Art
    ~ Fixed: Elem dialog doesn't close if button is pressed again
    ~ Fixed: Wrong font when language set to Italian
    ~ Fixed: Magnesium melts at a much lower temperature than expected
    ~ Fixed: Shift-selecting Random and inputting 'random' causes errors
    [Technical]
    ~ Note: Optimizations mean a lot of code was rewritten, please report any issues and be patient
    ~ Note: Don't pass an 'rgba' color to drawSquare, use the 'alpha' argument instead
  • Pixel relations system
    • Used to group pixels together
    • '_r' pixel property to identify its relation (should be an integer)
  • 'trackPaint' element property (boolean)
    • 'painted' pixel property (color code) given to these elements when painted
  • "Failed to load" message instead of hanging forever
    ~ 'con' contents only render if element has existing 'canContain' property
    ~ 'onMouseDown' element event only triggers with left clicks
    ~ Acid Gas 'ignore' property is now identical to Acid
    ~ Elements with a set density but no state are set to solid
    ~ Fuse no longer shows hidden element
    ~ Save version is now sb7