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In v4 we can draw rectangles in 2d and 3d. These have not been implemented in v5 yet - probably due to their hacky implementation. Internally the rectangles are made drawing strings with transparent text and colored background. Those with closed-source access can search up Rendering::makeFakeRectangleString().
For v5, we need to decide whether to add two new RenderMessages for Rect2D and Rect3D, or reuse the String2D and String3D types and move the makeFakeRectangleString() to the interfaces. The advantage of creating new rendering message types is that we get parity between the interfaces and no code duplication. So I suggest the former.
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enhancementNew feature or requestNew feature or request