As the title indicates, this book is a quick step-by-step introduction of computer graphics using Python, including rigid and non-rigid transformations; Bézier, spline and Catmull-Rom curves and surfaces; and printing in 3D (additive manufacturing). It is a short book designed not to overwhelm the reader.
By the end of the book, the reader will have acquired knowledge of fundamental elements in computer graphics, which they can then apply in more advanced projects, allowing them to gain new knowledge more easily.