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REDACTED // Prototype 📟💥

REDACTED is a high-octane, browser-based pseudo-3D shooter built with a custom raycasting engine. The game features a 12-floor descent through a high-security facility, challenging players to manage limited resources while navigating increasingly hostile sectors.

🕹️ Gameplay

  • Objective: Descend through 4 tactical stages (Surface Ops, Underground, Deep Sector, Core Access) to secure the facility.
  • Combat: Tactical gunplay featuring Pistols, SMGs, and Shotguns.
  • Resource Management: Health and Ammo do not regenerate; they must be scavenged from neutralized threats.

🛠️ Technical Specifications

  • Engine: Custom JavaScript Raycaster (no external libraries).
  • Rendering: HTML5 Canvas API.
  • Logic: * AI: State-based enemy behavior (Patrol, Alert, Attack).
  • World: Grid-based map parsing from raw string arrays.
  • Persistence: Save/Load functionality via browser localStorage.
  • Development Process: Developed using AI-Assisted Rapid Prototyping (Claude 3.5 Sonnet).
  • Role: Acted as Lead Architect and Systems Designer; leveraged AI for rapid code execution and optimization.

⌨️ Controls

  • WASD/Arrows: Movement
  • Mouse: Aiming
  • LMB/Space: Fire
  • ESC: Pause

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a high-octane, browser-based pseudo-3D shooter built with a custom raycasting engine. The game features a 12-floor descent through a high-security facility, challenging players to manage limited resources while navigating increasingly hostile sectors.

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