Releases: RaiderIO/keystone.guru
Releases · RaiderIO/keystone.guru
Release list
v15.23.0
Auto Route changes:
- #4493 The Auto Route Creator now awards the Static Anomalies in Temple of Sethraliss when Galvazzt dies, instead of leaving them out of your route.
- #4475 Enemies that are not worth any enemy forces are no longer reported as missing from your route by the Auto Route Creator, which cuts down a lot of false alarms.
Bugfixes:
- #4356 The NPC Compendium showed far more activity than it should have. Observations are now kept for longer and spells that are hidden on the map no longer leak into the activity feed.
- #4327 The spell tuning Compendium no longer repeats the same dungeon abbreviation multiple times for a spell.
- #4455 Double-clicking a button that saves or submits something no longer sends the same request twice.
General changes:
- #4462 Spell descriptions have been updated for game patch 12.1.0.69587.
v15.22.1
v15.22.0
Mapping changes:
- #4349 Black Temple has been added, including its map, enemies, enemy packs and map icons.
- #4396 Updated MDT to v6.2.10
Map changes:
- #4409 #4412 #4413 #4414 Zooming a map with a lot of enemies on screen is now smooth, instead of stalling for about a second once the zoom animation finishes.
- #4406 Enemies that are required for a speedrun now show 1 instead of their enemy forces value, which doesn't mean anything for speedrun completion.
- #4427 On a dungeon's facade floor, all speedrun required enemies are now shown, instead of most of them being hidden behind the "show all" toggle.
Heatmap changes:
- #4367 The heatmap embed now shows a compact "not supported" message for dungeons that don't support heatmaps, instead of breaking out of the iframe with the full site's dungeon selection page.
Bugfixes:
- #4404 Hovering an enemy or an enemy patrol now highlights only the enemies that actually belong to that patrol, instead of every enemy in the pack.
- #4408 Floor switch markers no longer occasionally show "Unknown" instead of the floor they lead to.
- #4378 The main menu on mobile can now be scrolled when it is taller than the screen, so the bottom entries are reachable again.
- #4365 The route editor no longer warns about unsaved changes when everything has already been saved.
- #4322 Translated languages now pick the correct plural form - previously the singular was used for every count.
- #4422 The font size of enemies marked as skippable now updates correctly when the map is zoomed.
- #4373 Fixed new Patreon subscribers occasionally not getting their benefits applied by the hourly sync.
v15.20.2
Bugfixes:
- #4329 Fixed an error that caused deleting a map icon, path, arrow, or brushline in the route editor to fail.
v15.20.1
v15.20.0
Compendium changes:
- #4113 The Compendium now shows how spells were tuned between WoW client builds — which spells started hitting harder or softer, per build and per dungeon, on a new Tuning page and on each spell's own page.
Mapping changes:
- #4302 Updated Mythic Dungeon Tools to v6.2.8.
MDT Importer changes:
- #4085 An MDT route that doesn't say which week it was made for no longer silently imports with the wrong affixes.
Bugfixes:
v15.19.0
General changes:
- #4252 Updated spell descriptions for patch 12.1.0.69404.
- #4165 Improved the machine translations for the non-English languages.
- #4299 Brought the non-English languages fully up to date, including all of this release's new text.
Route changes:
- #4277 When a dungeon gets a new mapping version, upgrading your route now creates a draft copy for you to repair. Your published route keeps serving its old content until you apply the upgrade, so nobody sees a half-repaired route while you work on it.
Mapping changes:
- #4206 Fixed a range of mapping issues across the Season 2 dungeons.
- #4138 Updated Mythic Dungeon Tools to v6.2.5.
Auto Route changes:
- #4272 The Auto Route Creator now supports per-dungeon rules, and no longer confuses the enemy packs on top of The Blinding Vale's bridge with the trash underneath it.
MDT Importer changes:
- #4280 Imported MDT routes are now attached to a mapping version that MDT itself knows about, so the enemies in the imported route line up again.
- #4172 An MDT import string that was accidentally pasted twice is now recovered instead of rejected.
- #4250 MDT imports now retry instead of failing when the database is busy handling other imports at the same time.
- #4239 Fixed MDT imports failing while saving brushlines and arrows when several imports ran at once.
Bugfixes:
- #4284 Duplicating a team route no longer copies map icons that belong to the team rather than to the route, and no longer drops the players' specializations.
- #4260 A failure while saving a pull can no longer leave that pull permanently empty.
- #4259 A brushline or arrow that fails to save no longer leaves a half-saved object behind on the route.
- #4266 Embedded routes once again open on the floor named in the embed link.
- #4103 A blank route thumbnail is now detected and rendered again, instead of being saved as-is.
- #3920 Route thumbnails that fail to render are now retried more reliably.
- #4083 The route search no longer errors when it cannot work out which expansion to search in.
- #4084 Fixed an error on the routes list when a request left out a column name.
- #4298 Fixed a missing translation in the link preview for heatmaps.
v15.18.0
v15.17.1
Mapping changes:
- #4206 Mapping updates for Den of Nalorakk, Murder Row, King's Rest, Temple of Sethraliss, Voidscar Arena and Ruby Life Pools.
- #4094 #4208 NPC health adjusted to reflect live servers.
Bugfixes:
- #4215 Enemy forces override selection is no longer ignored on explore and mapping-version pages (it previously always assumed Teeming).